Does anyone know if a script exists for inserting / merging an existing 3D model / object into a scene file and dropping onto a surface where picked? i.e. you have a model of a car in a seperate max file and want to drop this onto a surface in your scene, dropping at the point you specify with a click of a mouse
Forum topic · Scripts Wanted
3D Object Inserter
By james120479 · 2009-08-18
Description
Comments (2)
Anubis · 2009-09-16
Quote from MXS Reference: "Scripted Mouse Tools"
-- HERE IS A SIMPLE EXAMPLE
tool foo
(
local b
on mousePoint clickno do
if clickno == 1 then b = box pos:worldPoint else #stop
on mouseMove clickno do b.pos = worldPoint
)
/* This tool allows the user to click in a viewport at which point a box is created. Dragging the mouse positions the box and releasing the mouse button stops the tool. */
-- YOU WOULD START THIS TOOL BY EXECUTING:
startTool fooSo, whats next? Need to see how merge and import works (Ref: "3ds Max File Loading and Saving").
-- Merge file
f = getMAXOpenFileName()
if (isMaxFile f) do mergeMAXFile f
-- Import file
f = getOpenFileName()
if f != undefined do importFile fThis is short uncompleted example, just to show you only how easy it to make your own script using Max helps files. Also if you can't find a script that cover your specific needs, you can downloads similar scripts and modify or learn from them.
wobi · 2009-09-16
You might wanna have a look at the "HCG Asset Browser". Find it here at Scriptspot:
http://www.scriptspot.com/3ds-max/hcg-asset-browser
Or even the PRO-Version here:
http://www.scriptspot.com/3ds-max/hcg-asset-browser-pro
Greetz Ben