Tagged 'converter'

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.

V-RayMax Converter PRO converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.

Current version: 4.0030

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render (v7 or higher)
  • FStorm Render (v1.5.1c or higher)
  • Octane Render (2021.1.4-12.16 or higher)
  • finalRender (SE R3.5)
  • Arnold (basic)
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard (Default Scanline) materials/maps
  • Corona Render (v9 or higher)
From Corona (materials/maps) to:
  • Standard (Default Scanline) material/maps

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona
  • Convert clouds from CoronaSky to VRaySun and vice versa.
  • Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Convert V-Ray Proxy to Corona Proxy (static and animated)
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

MultyConvertor

288 votes

MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.

You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive

Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.

BIPPY

66 votes

Bippy is a tool for converting FBX bone data onto a 3ds Max Biped and offeres serveral tools to help optimize this conversion pipline.
Its perfect for motion capture data when the client needs the data in a biped format.

The script in action:

The script in action

 

The Script's feature list includes:

Subobjects Converter

9 votes


v3.06
When importing models, there is often a single first smoothing group when the object is broken into elements. When seams are welded together, the result is not a model with faces, but a monolithic piece by Smoothing group.
To solution this problem: In subobjects 5 (Elements) added a function to assign a different smoothing group to each element. To RUN this function press ESC+5. After that all seams of surfaces can be soldered normally.

Material Converter v0.98b

70 votes

Description:

Simple utility to make it easier to move scenes from a rendering engine to another. Some work have to be done in terms of materials or types of engines, but it will progress step by step. In the following table you can appreciate the possibilities of the script at this moment:

Help file explaining the whole process included with script.

Smart Vrmesh Converter

49 votes

Color Pick Converter

5 votes

Choose any color and view its code values for both 8 Bit (0 - 255) and Arithmetic (0.0 - 1.0) for 3ds Max.

Installation
1. Run script from the Utilities panel in max

Create Encrypting Max Script

29 votes

Simple script that allow the convert Max Script File (.ms) in Encrypting Max Script file (.mse).

create .mse

FS Scene Converter (FStorm)

6 votes

FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.

This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.

It's not a simplicity converter, it's keep all the compatible settings...
Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...

Convert all the scene or only selected Object... See how many instance it's necessary to convert...

Real time informations for the convertion state.

Kelvin T to Light Color

19 votes

Hi,this is my first script so I will be happy to get some comments. With this script you can check the rgb color that match any Kelvin temperature from 1000 K to 10000 K. Also you can set that color to all selected lights.
The script can be found in Lights category of the user interface.