Tagged 'primitive'

NGon by Edge

13 votes

NGon spline primitive created by dragging the first edge. Holding shift constraints to ortho, holding ctrl flips the shape. The original idea and implementation comes from Aslan Tamjidi, see the discussion thread for further details.

NGon by Edge primitive

TubeCap

17 votes

TubeCap Screenshot TubeCap is a simple primitive (a flat donut) which can be used as a basis in polygonal modeling.

 

Star

7 votes

It's Christmas time! Well, almost. Anyway, this one is really simple and will be perfect as a starting point for anyone who wants to learn how to build a custom mesh primitive. Enjoy.

Primitives Default Override

30 votes

If like me you constantly zero out the segments of planes, cylinders and other tubes and cones you create, this script is for you.
It replaces the primitives creation macroscripts shipping with 3dsMax so that :
Cylinders, Tubes and Cones : Height Segments = 1, Sides = 16 (18 is only symmetrical on one axis)
Planes segments = 1x1
Teapot segments = 8 (as suggested by a good friend of mine ; this Teapot deserves a face lift)

I recommend putting it in the following location so that it overrides the one in the max root folder :

Quad Primitives

4 votes

A small script to generate a quad cylinder and quad sphere...

 

PatchMesh

7 votes

Mesh primitive that behaves similat to the Patch Grid. Point helpers are used as handles, which means animating them or using wire paramaters with them is easy. Linking the helpers to another parent would break it, though, so if you want to do something like that, use constraints instead (Link constraint or Position constraint depending on what you want to achieve).

Patch Mesh

CirPyramid

14 votes

Procedural object (simpleObject) scripted plug-in

Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder

Usage:
CirPyramid is in the "Create/Geometry" tab in the "Scripted Primitives" menu

Honeycomb Mesh

7 votes

Hexagonal mesh primitive.

honeycomb primitive

Simple Catenary

13 votes

Simple multi-point spline approximating the shape of the catenary curve (the shape formed by a hanging rope). Allows for driving the point positions by scene objects, controlling the slack by absolute sag amount or relative to the length of the line between points, randomization of the slack and other options:

Simple Catenary

Fibonacci Sphere

7 votes

Simple fibonacci sphere primitive (poles are not capped).