Tagged 'primitive'

Arrow Helper

4 votes

Helper object with the same features as the spline Arrow primitive.

Arrow Manipulator

Honeycomb Mesh

4 votes

Hexagonal mesh primitive.

honeycomb primitive

Mesh Muscle

5 votes

Similar to the CAT Muscle Strand object, only mesh-based and accepts modifiers.

MeshMuscle primitive

Disco ball

6 votes

Disco ball primitive.

Pulley Belt

10 votes

Technically you can probably call it a rounded isosceles trapezoid but it will be more useful as a base for path of bicycle chains or pulley belts. When both radii are the same and spline set to renderable, it could also be used as a simple chain link.

Simple Catenary

12 votes

Simple multi-point spline approximating the shape of the catenary curve (the shape formed by a hanging rope). Allows for driving the point positions by scene objects, controlling the slack by absolute sag amount or relative to the length of the line between points, randomization of the slack and other options:

Simple Catenary

Beeramid

44 votes

A fun primive, in case of emergency.

Primitive Maker

76 votes

Creates a new Primitive from a template object.

Fast Housing

6 votes

Fast Housing generates an architectural structure through a custom procedural mesh object, you can change parameters and watch the results in real time. It's an easy and intuitive way to create a house at a simple level, its versatility allows you to create your own style, usefull for the creation of urban backgrounds.

This script creates a FA_House primitive object which works as any 3ds Max object: any deformer can be applied, renderable, can be converted to mesh etc ...

Mesh Surface

19 votes

Creates surface defined by four splines. The order of picking the splines matters - they should form a closed loop. If you get a weird looking mesh, try once again starting with another of the four splines:

Note that if any of the splines are animated, the resulting mesh is animated, too.

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