Tagged 'Scripted plug-in'

BCS_Projector (Boxify-Cylindrify-Spherify)

2 votes

With this modifier, you can project your object into either a box, a cylinder or a sphere.

In box mode, you will have ability to modify the width, length and height.

In cylinder mode, you can change the radius, the height and the direction.

In Sphere mode, you can only change the radius.

There is also a global parameter in percentage that control the overall deformation effect.

Box 2 (extended primitive)

0 votes

It's an extended box primitive that adds two options to keep the same value on the three axis :
-Lock size
-Lock subdivision

GizmoUnify modifier

0 votes

This scripted plug-in was wanted in the forum.
It simply unifies the gizmo of instanced modifiers.

Great Tentacle!

17 votes

This is a great tentacle rig written by Felix Joleanes. The only issue I have with it is that It would be nice if the sin wave worked on more that one axis, ex: x,y,z
If anyone could help me figure out how to make this adjustment to this script that would be awesome! Either way it is a powerful script for using bones to rig a tentacle. I am planning to use a blend bone between this wave rig by Felix and an Ik system. If anyone could help me out that would be GREAT!
-Enjoy

Normalize Spline

13 votes

This scripted plug-in normalizes a spline by number of segments instead of the segments length. With options to show the vertex ticks, to close the splines, and optimize by deleting points relative to an angle threshold.

Obelisk

9 votes

A scripted-plugin primitive to create obelisks.
Put the file in MaxRoot\Scripts\StartUp and run Max.
You may find the new object under "Extended Primitives" tab

Push 2

6 votes

This scripted plug-in was wanted in the forum. It is like the original push modifier but with the option "Straighten Corners" of the shell modifier. You can "push in" and "push out".   -- Update V1.4a --

 

Quad Cylinder

6 votes

With this scripted plug-in, you can create cylinders with quad topology on the cap. That is often usefull when you apply a subdivision like MeshSmooth or TurboSmooth. And the parameters are animatable.

rp_customManipulatorCTRL

33 votes

Custom manipulator objects like spline curves for rigging controls.

SIGERSHADERS VFloor

34 votes

Interface

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