Tagged 'vertices'

Subobjects Converter

9 votes


v3.06
When importing models, there is often a single first smoothing group when the object is broken into elements. When seams are welded together, the result is not a model with faces, but a monolithic piece by Smoothing group.
To solution this problem: In subobjects 5 (Elements) added a function to assign a different smoothing group to each element. To RUN this function press ESC+5. After that all seams of surfaces can be soldered normally.

Uni-Chamfer

6 votes

Using single one hotkey of Chamfer, works with:
Используя единственную горячую кнопку для Chamfer, работает с:
Edit_Poly: [Vertices, Edges, Faces(inset)] 
Editable_poly: [Vertices, Edges, Faces(inset)] 
Edit_mesh: [Vertices, Edges] 
Editable_mesh: [Vertices, Edges] 
Edit_Spline: [knots (Fillet), 
Spline sub-obj (Outline)] 
SplineShape: [knots (Fillet), Spline sub-obj (Outline)] 
line: [knots (Fillet), 
Spline sub-obj (Outline)] 

VertexTools

15 votes

Two simple scripts for simplifying work with spline vertices.

  • Connect Two Vertices - connects two ending vertices with new segment.

  • Select First Vertex - selects first vertex in selected spline sub-object.

UniCollapse

12 votes


ESC+KEY SCRIPT

v2.6: Collapse on Edit_Poly modifier using Scale Transform Type-In

And all this works by single button

Box From Vertices

1 vote

Simple Script to Create Box from Selected Vertices (You can use it as snap reference)
The Box Rotation Depends on the Current Coordinate System :
- local , Parent , Node.Transform .
- other than that it'll use the view system .
- it works with (Poly,Mesh) Objects or Modifiers , and shapes (will be Converted to editable Spline) .
The Created Box Name will be "Box_Helper" placed in Layer Called "Snap_Helpers" .

Snap Verts

7 votes

Snaps selected vertices to the closest vertices of the target object.
Works on Editable_Poly and Edit_Poly, at any level in any modifier stack.
Also works inside the same mesh (if you pick the same object as target object)

This is based on this script: http://visionlore.com/lab/snapverttovert.php

Weld and Smooth

1 vote

SwapTwoVert

3 votes

Added Fix tool if created bug-Faces

Spline Data

1 vote

Spline Data 3dsmax script - banner

Splines overview instantly

 

Vertices to Splines

0 votes

Generate splines from the normals of mesh vertices.

This script is useful to create quick hair/fur splines or special effects.
It’s an incredibly powerful tool when used in conjunction with TurboSplines script to create things like tentacles, spikes, spines, appendices, etc.

You can set the number of splines, length, number of knots, variation and chaos.