Tagged 'Normals'

AutoSmooth selected

1 vote

poster

A little script which set autosmooth to selected objects.

Average Normals

65 votes

Average Normals is a MAXScript that averages all the vertex normals for each selected faces, so they all point the same direction.

 

Custom Normals Tool

3 votes

FumeFX RGB Light Rig

1 vote

Since there is no way to export a Normals pass from FumeFX for re-lighting in comp, I set this up to set your Red, Green, and Blue lights to fake an RGB pass. It's pretty straight forward.

Noors Normal Thief

6 votes

This script will transfer the normals from a source object to a target object, based on distance.

Transfering normals might have several uses : fix shading artefacts, enhance foliage cards look, toon shading...

Pick the source object, select the target object/faces and press steal !

  • Works with any geometry object.
  • Keeps the stack.
  • Adds an Edit Normals modifier.

Script will be found in the customize UI under category "Noors"

Poly Average Normals

36 votes

The macro script that averages all vertex normals
for faces tracked using custom (time saver) "smart selection".

Poly Average Normals

Render Passes and State Sets Tool

36 votes

***JUST UPDATED TO ADD THE OPTION TO STORE THE PASSES AS STATE SETS***

A tool to render or store the following passes as State Sets:


  • Matte
  • Shadows and Reflections
  • Shadows
  •  Reflections
  • Z Depth
  • Fast Skin Subsurface Scattering
  • Ambient Occlusion
  •  Normals

StrTools

14 votes

Quick tools in one place. Dockbar!

Unify Normals

0 votes

A Small Script to Fix Flipping Faces of Selected Objects .
- (Unify Normals - EditablePoly) works with editablepoly only .

Vertex Normal Toolkit

5 votes

 

This script can generate, manipulate and align vertex normals.

Everything is based on layer system.
It has 3 different generation algorithms:

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