Tagged 'surface'

Pivot & Align Tools

10 votes

Pivot & Align Tools (PAT) are a set of macros bundled into a quad menu that allow you to perform various object alignment, pivot alignment and object snapping functions... among others. Most of the functions can operate on a selection of multiple objects at once, including grouped objects as part of the selection (open or closed).

 

See online guide in links section. 

 

The "LBTools - PAT Quad" menu can be found under the Quads tab in Customize. Assign hotkey to access it.

 

Place Rivets

1 vote

Place Rivets is a max script for populating geometry object on a given surface along a driven spline.

Poly2Surf

22 votes

Conform selected objects to other objects's surface. The scripts works only with Collapsed Editable Poly objects from the selection. Other objects in selection are left intact.
Known issues
Sometimes when operating with surface objects with too many vertices some vertex may not be placed over the surface.
This tool is still in development phase so any feedback is quite welcome.

Simple process preview is available here:

Polygon Creator

63 votes


This script is very useful for car exterior modelling. It allows you to create really smooth polygonal surface using splines or NURBS curves to control the shape of the surface. Also allows you to control the edge loops of the surface. With this script you have to draw only the borders of the surface you want. Watch the video or the help page for more information!

PolyNurbs 1.0 - Released

20 votes

PolyNurbs is a tool to convert nurbs objects to quad poly.

Polynurbs

A lot of us want to use nurbs or spline to make our quad meshes. I have tried a lot of solutions, scripts, surface modifier, turn to poly and detriangulate... but no one works as we want.

With PolyNurbs you can:

Populate:Terrain

36 votes

Populate:Terrain assists in creating and optimizing terrain surfaces from contour lines or from existing meshes. The quad based output allows for easier later remodeling, for example using push/pull painting. The regular face size reduces rendering issues (GI, displacement) and you can use Turbosmooth on it.

Rolling Ball

0 votes

Rolling Ball, is a Script for 3Ds Max that allows the automatic rotation of a ball in any direction and on any surface.

The Script mathematically calculates how much the ball should rotate and in what direction. Considering the distance traveled and the radius of the ball.

scripted glue

44 votes

this scripts does the same thing as a free plugin GLUE does, namely it glues objects to a surface. i've written this sript because i was tired of necessity of looking for new recompiled plugins with every new max release. and this script can do a bit more than original: it can align glued objects to normal, and you can glue along any vector, defined with tape helper object. more with newer version - vertex projection, eye ray, more precision

 

Surface Toolkit

6 votes

Allows the trimming/branching of spline objects - and global transformation. Use this tool to add extra details to a Surface Tools object.

Tweener

0 votes

 3dsMax Script for Creating Tween Curves from Shapes or Surface and Creating Sections from Geometry.

Thanks to JokerMartini.

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