Tagged 'surface'

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

Vertex Normals Stitcher

8 votes

This script averages vertex normals at the borders (Open Edges).

It allows you to smooth a surfaces after separating vertexs / edges / faces.
(example: after detaching faces or splitting edges).
It still keeping a hard Edges if the object have multiple Smoothing Group ID

Images shown are not a welding operation

New UI :

Poly2Surf

22 votes

Conform selected objects to other objects's surface. The scripts works only with Collapsed Editable Poly objects from the selection. Other objects in selection are left intact.
Known issues
Sometimes when operating with surface objects with too many vertices some vertex may not be placed over the surface.
This tool is still in development phase so any feedback is quite welcome.

Simple process preview is available here:

Wire Chaos

3 votes

Wire Chaos

A 3dsMax-Tool written in MaxScript

 

2017 April 03 - Tommy Dräger

Attach_to_face

4 votes

 Attach a Point Helper to Surface
of an Editable Mesh

 

Surface Toolkit

6 votes

Allows the trimming/branching of spline objects - and global transformation. Use this tool to add extra details to a Surface Tools object.

Place Rivets

1 vote

Place Rivets is a max script for populating geometry object on a given surface along a driven spline.

Cylinder Rigger

13 votes

Cylinder Rigger is intended to be used in animations of cylindirical objects on hard surfaces.

Attach to Surface

2 votes

Given and object and a surface, creates a surface-aligned helper and parents the object to it.

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