Tagged 'uv'

Transfer UV

34 votes

Helps you to transfer texture coordinates from one objects to another with identical topology. The feature of this script is that they can transfer UV`s from multiple objects and correct some errors arising with importing .obj files, like vertex reordering or removing mid-edge vertexes when you export objects to .obj.

Updated to version 1.2 - rewritten vertex order sync, must work much better!

Demo video: http://www.mikems.ru/files/videos/TransferUVsDemo_lq.avi

UV 2 Mesh

73 votes

Converts your object(s)'s UV-Map to an Editable Poly or Mesh, also supports the creation of a "Bakingplane" to enable a faster workflow for planar highPoly modeling.

After some requests i decided to put it up as a standalone, have phun.

Assembly Tool

11 votes


Assembly Tool
is a massive set of useful scripts and tools gathered in one place! It is a real friend and permanent assistant in artists' daily work, which can help to work faster, more efficiently and more productive! Assembly Tool can help to optimize many areas of 3ds Max workflows, accelerate the performance of your work in 3ds Max in general and make it much easier and more fun!

Unwrella UV-Helper: Blue Edge Selection To Green Seams

15 votes

This script converts (blue) pelt edge-selections into normal (green) texture seams.
It is used to skip the tedious manual parting process and it creates instantly separated UV parts.

http://youtu.be/FKdrColmPPk

Mainly for use with Unwrella 2.

There's an extra button for clearing all seams from the mesh.

Last Update: max 2013 compatibility, detailed tutorial video added

Roadkill Link

11 votes

Roadkill is an excellent, free app that makes unwrapping models a breeze. This script improves the workflow between 3DS max and Roadkill.

- Enables easy selection of roadkill cut edges.
- Automates exporting and importing to and from roadkill.

The script, instructions and a link to the Roadkill app can be found here:

https://sites.google.com/site/copypastepixel/roadkill-maxscript

UPDATE:
-16/4/2010 Fixed a bug in Max 2010 where the edges marked in Max were not the edges cut by Roadkill.

Rock Generator by Poly Design 3D

0 votes

2017 version

Rock Generator Script for 3dsMax

This script generates procedural random shaped rocks both low poly and highpoly.
Lowpoly mesh matches perfectly with highpoly mesh so you can easily bake normal map from highpoly to lowpoly.
Lowpoly mesh is automatic relaxed uvw mapped.
Lowpoly mesh uvs are bake ready.
Lowpoly mesh has clear non-overlapping uvs.
You can change advanced parameters or you can simply click "random seed" then click "generate detailed rock" it will give totally different results.

Simply Cool Uv Tool

22 votes

This is my first script.Made for fun. Actually i needed to move selected uv clusters exactly 1 uv tile in witch direction i choose so i made a script. And added a few things...

Uploaded with ImageShack.us

UV Set Editor

2 votes

This script is a direct analogue of Maya's UV Set Editor.

Using this script you can:

miauu's Transfer Edges: Poly <-> UVW

3 votes

ChannelCleaner

4 votes

Hello, it's a simple script which make life easier for game-dev 3d artists.

Channel Cleaner 1.2

Channel Cleaner:

-Clean selected UV channel

-Clean several UV  channels "From: N-channel To: N-channel"

-Clean Vertex Color/Illumination/Alpha channels

-Works with editable poly and mesh

-Works with one and multiple objects

Thats all.

UPDATED to version 1.2:

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