Tagged 'Plugins'

SmoothBoolean v2.0

3 votes

SmoothBoolean is a 3ds Max C++ plugin for creating smooth transitions between ProBoolean meshes. No need to spend hours on cleaning messy topologies created with boolean cuts anymore. If you just want your 3d models to look great on the renderings or you need to bake something for games, then you don't have to waste your time trying to model fancy Sub-D meshes.

v2.0 Changelog:
-lowpoly meshes handling
-much better dealing with meshes of different resolution
-15-20% faster solving

Universal Track Selector

-9 votes

(NEW)On sale from now till the end of the year! Check it out.

MoCapture

0 votes


MoCapture is the plugin for 3dsMax, that uses video-based technology for motion capture and animation directly inside a 3dsMax. Forget about expensive equipment, sticky markers, endless importing and exporting from and to several 3D programs. With MoCapture, all you need is sit down in front of a webcam, act out the expressions you want to apply to your 3D character and watch it happen in real time within your 3dsMax.

Dorito

1 vote

DORITO simplifies the creation of what is usually called a Dorito Effect.
But in a way that doesn’t create any extra geometry, helpers, or any manual setup.

Vexus

-13 votes

Scene Assembler & Render Pass Manager

Vexus 2.0 @ $200. Try the Demo for free!

http://boomerlabs.com/vexus

Voxel Remesh

4 votes

Voxel Remesh is a multi-threaded & C++, volume based remeshing plugin for 3dsMax developed by PolyDesign.

- Volume based Voxel Remesh allows you to:
Create closed surfaces from self intersected meshes,
Create a high-poly mesh for baking with round edges,
Create a lowpoly mesh from highpoly,
Generate a better topology for 3d scan meshes,
Create level designs,
Create organic meshes in 3dsMax,
Create an evenly distributed polygonal mesh for physics simulations,
A dynamesh like workflow,
- And much more depending on the artist's creativity :)

HiddenDOSCommand

9 votes

For those of you that maintain your own dlx with a grab bag of
maxscript extensions (like Larry's avg_dlx), I've attached source for a
function that will launch a dos command in a hidden window. You may
find it useful in your toolbox.

Eye Generator

-10 votes

https://vimeo.com/64723469

This is another tool development of mine for 3ds Max. This geometry plugin allows users to quickly create and fine tool the looks of an eye for any character. The idea behind this tool was to make a way for users to quickly populate eyes with the ease to adjust the sizing of the iris and pupil. With the benefit of this plugin users can freely animate several properties. As an example the pupil sizing can be animated to represent dilation.

OverMorpher PoseSpace

2 votes

 

OverMorpher PoseSpace is a 3Dsmax plugin dedicated to Pose Space Deformation.

It is pretty similar to the SkinMorph, Corrective poses driven by your Rig.

Except the poses interpolation is more reliable.

The SkinMorph modifier drives the poses depending on the angle between 2 bones.

ImpressObjects

6 votes

ImpressObjects is a plugin for 3ds Max that allows two intersecting meshes to be pressed against one another so that their respective vertices do not overlap.

HOW TO USE:
1) Use the "Select Node A" and "Select Node B" pickbuttons to choose two overlapping meshes.
2) Press the "Create Target" button to create a target helper. This determines the directions in which intersecting vertices will be moved.
3) Adjust the target helper as desired.
4) Click "Impress".

FEATURES:
- Non-destructive to mesh topology

Syndicate content