Tagged 'Plugins'

Eye Generator

-10 votes

https://vimeo.com/64723469

This is another tool development of mine for 3ds Max. This geometry plugin allows users to quickly create and fine tool the looks of an eye for any character. The idea behind this tool was to make a way for users to quickly populate eyes with the ease to adjust the sizing of the iris and pupil. With the benefit of this plugin users can freely animate several properties. As an example the pupil sizing can be animated to represent dilation.

Vexus

-13 votes

Scene Assembler & Render Pass Manager

Vexus 2.0 @ $200. Try the Demo for free!

http://boomerlabs.com/vexus

HiddenDOSCommand

9 votes

For those of you that maintain your own dlx with a grab bag of
maxscript extensions (like Larry's avg_dlx), I've attached source for a
function that will launch a dos command in a hidden window. You may
find it useful in your toolbox.

OverMorpher PoseSpace

2 votes

 

OverMorpher PoseSpace is a 3Dsmax plugin dedicated to Pose Space Deformation.

It is pretty similar to the SkinMorph, Corrective poses driven by your Rig.

Except the poses interpolation is more reliable.

The SkinMorph modifier drives the poses depending on the angle between 2 bones.

ImpressObjects

6 votes

ImpressObjects is a plugin for 3ds Max that allows two intersecting meshes to be pressed against one another so that their respective vertices do not overlap.

HOW TO USE:
1) Use the "Select Node A" and "Select Node B" pickbuttons to choose two overlapping meshes.
2) Press the "Create Target" button to create a target helper. This determines the directions in which intersecting vertices will be moved.
3) Adjust the target helper as desired.
4) Click "Impress".

FEATURES:
- Non-destructive to mesh topology

StonTools

25 votes

Plugin for 3dsMax. Especially design for ShiVa, this tool improves compatibility between the two platforms.

With a precise analysis of scene and tools for auto correction of errors, passing a model from 3dsMax to ShiVa becomes child's play…

1. Compatibility check
2. UVW transfer
3. Character repair and optimize for export
4. Multi/sub object material simplification and conversion to standard

The tool, in version 0.85, will be regularly updated according to the innovations of Shiva game engine

Fusion - parametric modeling

2 votes

Fusion is a new 3ds Max plugin for parametric modeling of repetitive geometries of varying complexity.

With Fusion, you can effortlessly create and modify such objects as stucco mouldings, fences, bridges, etc. Almost any geometry can be distributed along a path and/or fused together to create an intricate continuous stucco moulding or any other complex object.

 

Voxel Remesh

4 votes

Voxel Remesh is a multi-threaded & C++, volume based remeshing plugin for 3dsMax developed by PolyDesign.

- Volume based Voxel Remesh allows you to:
Create closed surfaces from self intersected meshes,
Create a high-poly mesh for baking with round edges,
Create a lowpoly mesh from highpoly,
Generate a better topology for 3d scan meshes,
Create level designs,
Create organic meshes in 3dsMax,
Create an evenly distributed polygonal mesh for physics simulations,
A dynamesh like workflow,
- And much more depending on the artist's creativity :)

The REZN8 Productions MAXScript Control and Function Library

33 votes

The REZN8 Productions MAXScript Control and Function Library is a 3dsmax script plugin extension. This extension exposes a slew of methods and UI controls to the MAXScript language.

- Tab Control. Allows adding individual rollouts into a tabbed control.
- Splitter. Allows dragging and tracking both horizontally and vertically.
- CoolButton. Mouse over button with image support.
- Dialog Structure. The dialog structure is a wrapper struct for controlling createDialog with auto saving and loading of dialog positioning.

...

Avguard MAXScript Extension Package

24 votes

The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer…
See included text file for complete change notes…

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