Voxel Remesh
Voxel Remesh is a multi-threaded & C++, volume based remeshing plugin for 3dsMax developed by PolyDesign.
- Volume based Voxel Remesh allows you to:
Create closed surfaces from self intersected meshes,
Create a high-poly mesh for baking with round edges,
Create a lowpoly mesh from highpoly,
Generate a better topology for 3d scan meshes,
Create level designs,
Create organic meshes in 3dsMax,
Create an evenly distributed polygonal mesh for physics simulations,
A dynamesh like workflow,
- And much more depending on the artist's creativity :)
Since voxel remesh is a volume based plugin, it does only work with closed (watertight) meshes.
A quick cap holes modifier will do the job for many cases.
Voxel Remesh is a multi-threaded plugin so more cpu cores mean faster results.
Voxel Remesh works realtime in low resolutions, and all values are animatable.
Voxel Remesh only supports 3dsMax 2016, 2017, 2018, 2019, 2020 and 2021.
If you've already bought the dynamax, you can get this one with %50 discount, Coupon code is inside the dynamax files.
-Stay Creative.
Comments
If you have the drawing
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Straight edges
Thank you, It always apply at least one iteration of relax so it will not be. But I can add it in the next update.
Straight edges.
Very cool, super useful script.
Is it possible to have a low resolution voxel mesh with no relaxing at all? So that all the edges are 90 degrees from each other?