Tagged 'News'

Congratulation to MAXPlugins.de

46 votes

Everyone's favorite plugin resource site - maxplugins.de is celebrating their 10th anniversary today! A huge thanks to David Baker who not only keeps maxplugins.de updated but maintains the sourcecode of many free plugins for each new version of 3ds Max!

Read David's anniversary post here: http://www.maxplugins.de/maxnews.php#id4705

Autoweight 1.0 Promotion Video

0 votes

Hi guys

just wanted to share the news with you:
Autoweight 1.0 is about to be release shortly.

This video features some workflow impressions using the new version.
Autoweight's core was completely rewritten to provide you with more stability and speed.

SoulburnScripts Updated Apr 22nd 2008

10 votes

(Copied from Neil Blevins' email list)

A bunch of fixes and new features to existing scripts.

Max script update:

SoulburnScripts Updated Mar 24th 2008

10 votes

(Copied from Neil Blevins' email list )

Yes, I know it's only been 4 days since the last collection, but I wanted to get a number of bug fixes out to you ASAP, and a few new useful features. So here's the news...

Added 1 new script:

splinePainter: This script lets you paint splines on the surface of another piece of geometry.

Updated a bunch of scripts, here's the major updates:

modifierUtilities: Fixed a Defaults Loading bug.
objectReplacer: Fixed a bug when trying to remove objects from a blank replacer list.
wireBundler: Fixed a bug when trying to remove objects from the various lists. Added weights to deform objects. Increase the weight of an object to have it chosen more frequently.
splineManager: Added controls for the Rectangular Renderable Splines.
objectPainter: Fixed a bug when trying to remove objects from the 2 lists. Added weights to paint with objects. Increase the weight of an object to have it chosen more frequently. Added scatter, so now your brushsize can determine the distance an object can be scattered. Added group support.
materialMover: Added an Unused mode, so you can, for example, only move materials to the material editor slots that don't currently contain scene materials. Or you can apply materials from your Material Library to only scene objects that do not currently have a material.

V-Ray RT GPU opened for Beta experience

78 votes

The upgrade, release and pricing information on V-Ray 2.0 for 3ds Max is also available

We are pleased to announce the start of the V-Ray RT GPU Beta testing program. It is fully integrated within Autodesk 3ds Max and allows up to 30 times faster rendering and real time interaction with the virtual environment. This highly scalable, production ready rendering solution offers a number of new features like real time shading and lights set-up, distributed and cross platform rendering, progressive path tracing and many others.

Happy New Year

2 votes

As we're all crossing into 2014 in our different timezones I'd like to take a moment to wish you all a prosperous, eventful new year! Stay safe everyone!

Thanks for continuing to support ScriptSpot!

SoulburnScripts Updated Mar 31st 2008

9 votes

(Copied from Neil Blevins' email list)

Just a quick update with a few bug fixes and small updated features.

Max script update:

Updated several scripts, here's the major updates:

splinePainter: Fixed issue that would turn the paint button off even though you could still paint. Added Surface Offset Value, to place the spline a specified distance away from the surface. Added a way to rename the splines.
objectPainter: Added a way to add a prefix to the name of the objects.
makeObjectsUnique: Added options for refining what you want to make unique. Works on instanced controllers now (note: A max bug prevents all controllers from getting uninstanced, but it does work on most controllers.)

ScriptSpot "RE-Launch" Giveaway #5 Winners

6 votes

Today I'm proud to say the top 3 contributors to ScriptSpot are being publicly recognized for their contributions and awarded a prize for their efforts! Their talent and contributions continue to help the ScriptSpot community to grow and flourish. To that end - ScriptSpot, in coordination with the developer of Orionflame, would like to recognize their efforts and reward each with a FREE copy of Orionflame 4 valued at $149 USD!


SoulburnScripts Updated May 16th 2008

7 votes

Some new scripts and new features.

Max script update:

The scripts have now been tested in Max 2009, and everything seems
fine. So I'm adding official compatability with Max 2009. Let me know
if you run into any weirdness.

Added 2 new scripts:

VertexMapDisplayer: Toggles or turns on or off the vertex map
viewport display for all scene or selected objects.
instanceTrimmer: Takes a selection and reduces the selection to
include only a single instance from each set of instances.

Updated several scripts, here's the major updates:

Wanted: script developer to debug existing animation import/export script

9 votes

I've been contacted by a studio looking for a MAXScript developer who can debug some problems they're having with their animation import / export script. If you're interested, contact me and I'll pass along your info.

 UPDATE: position has been filled. Thanks for the responses!

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