3dsmax 2016 small export script

2 votes
Version: 
1.02
Date Updated: 
01/30/2018

A very simple script, create to simplify game engine export process, with minimal options.

Center pivot : do a simple center pivot on selected objects,

Center pivot bottom : like previously, but on the bottom (-Z) of the transformation matrix.

Center object to world : align selected objects to 0.0.0.

Process fbx Export UE4: Make a clean simple unreal 4 export :
Reset Xform, collapse, center to world, save as fbx (in /export folder of your project), replace the object at this orignal position.

Process fbx Export Unity: Make a clean simple unity export :
Reset Xform, collapse, center to world, rotation matrix -90 0 0, save as fbx (in /export folder of your project), replace the object at this orignal position/ rotation.

Open export folder : open your /export projet folder.

Additional Info: 

1.02 Patch note :

- Fix FBX array export problem, now multiple objets are separatly export to each file,
- Adding selection warning if no selected object (prevent script crash),
- Adding undo command support for each function.
- Adding Unity Export pipeline.

Version Requirement: 
3dsmax 2016, 3dsmax 2017, 3dsmax 2018
AttachmentSize
script_102.png4.78 KB
export_tool.ms1.91 KB
export_tool_v1.02.ms4.24 KB