3dsmax 2016 small export script
A very simple script, create to simplify game engine export process, with minimal options.
Center pivot : do a simple center pivot on selected objects,
Center pivot bottom : like previously, but on the bottom (-Z) of the transformation matrix.
Center object to world : align selected objects to 0.0.0.
Process fbx Export UE4: Make a clean simple unreal 4 export :
Reset Xform, collapse, center to world, save as fbx (in /export folder of your project), replace the object at this orignal position.
Process fbx Export Unity: Make a clean simple unity export :
Reset Xform, collapse, center to world, rotation matrix -90 0 0, save as fbx (in /export folder of your project), replace the object at this orignal position/ rotation.
Open export folder : open your /export projet folder.
1.02 Patch note :
- Fix FBX array export problem, now multiple objets are separatly export to each file,
- Adding selection warning if no selected object (prevent script crash),
- Adding undo command support for each function.
- Adding Unity Export pipeline.
Attachment | Size |
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script_102.png | 4.78 KB |
export_tool.ms | 1.91 KB |
export_tool_v1.02.ms | 4.24 KB |