Maxscript 101 - Free Online Training

828 votes

 

The creator of Maxscript (John Wainwright) has made his previously commercial training DVD available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.

A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections & uploaded. Thanks!

Call for Python tutorials

866 votes

I've been seeing a lot of discussion about using Python with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community!

Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple "hello world" Python script?

Batch Camera Render

248 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.9.22 Bugfix:

  • Net render not starting after cancelling during local rendering.

Previous updates:

  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

DEngine ( Featuring SuperMaxscriptBrothers )

30 votes

DEngine is no longer available :(

An open source project using the double bitmap buffer technique to render a 2D game in a MaxScript dialog. Feel free to make your own game with this and release it, and most important, have fun with it :P. Of course this script is in early developpment stage, so it`s more of a template to a game than a game.

DViewPaint

45 votes

DViewPaint is no longer available :(

Features (v0.06 BETA):
-- 2D ANIMATION in the viewport
-- Background and Animation LAYERS
-- Use 3dsMax's KEYFRAMES system to MOVE, CLONE or DELETE drawings
-- Multiple modes of GHOSTING
-- Multiple brush sizes and colors
-- Unlimited level of undos ( Delete last stroke option )

Upcoming Features :
-- Unifom scaling of the Drawing to fit non-uniform scaling of the Viewport
-- ERASER BRUSH

Please help making DViewPaint a better tool by adding your feedback as comments ^_^

Project Manager

583 votes

Project Manager

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Interactive rendering previews for materials and IES files.
  • Show native previews for 3ds Max files, HDRI & etc.
  • Search files by tags and file-names.
  • Missing external files management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.30.31:

  • Fixed an issue with merging Itoo Forest objects.
  • Fixed a minor issue with assigning materials to objects.
  • Fixed a minor issue with sorting items in the listview.
  • Adds an ability for select items by typing them names on the keyboard.
  • Now by default a transformation of objects doesn’t reset after merging.(*)
  • Now by default empty objects (with 0 faces) don’t excluded from merging.(*)
  • Zoom to a map/material after placing it into the Slate Material (3ds Max 2014 and above).
  • Fixed an issue with creating textureMap from file when drag a file into the Slate Material Editor with SHIFT key.
  • Fixed another bug with opening the ‘Folder Browser’ dialog what occurs on some computers.
  • Fixed a bug what occurs on some computers with setting the Material/Map Browser to old style.
  • Fixed an issue with showing thumbnails in the ‘Confirm replace’ dialog.
  • Fixed an issue with clearing items in listView after closing the ‘Preferences’ dialog.
*You can change this options in the ‘Preferences’ dialog

Update History for all versions.

Models
Materials
Textures
HDRI
IES
Asset Files

Fountain Animation Tools (F-Tools)

214 votes

 

About FTools.script in English:
http://www.fountain-tools.com/en/service/ftools-script-info/

Manual in English:
http://www.fountain-tools.com/downloads/6

Universal Material Converter

2 votes

This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.
Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline.
Coming up: Maxwellrender, Octane

You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.

While for example converting a V-Ray material to Corona, it will also convert bitmaps to Corona-bitmaps and VRayDirtmap to CoronaAO.

Autodesk Material Converter - obsolete

5 votes

The Autodesk Material Converter is a commercial script for all 3ds Max and 3ds Max Design users starting from release 2011 and up who need optimized materials for mental ray, V-Ray or VR applications. With one click all Autodesk Material Library materials are converted into Arch & Design or V-Ray materials. Conversion to Standard materials takes only two clicks

The major adavantage will be an increase in rendering speed (on average 35%) plus it will give you the flexibility you need for your material fine tuning. and of course you don't want to manually convert materials which are coming in from AutoCAD, Revit and Inventor into 3ds Max (Design)

Most VR applications need Standard materials to work with. The conversion to Standard works from Arch & Design or Vray materials

In addition to material conversion the script checks if there are double materials inside the scene. If they are there, they will be changed into instances, keeping the number of materials as low as can be.

New features in v2.5!

  • conversion from Arch&Design to V-Ray and back...it's there!
  • conversion of all Autodesk maps
  • conversion of some V-Ray specific maps or MentalRay specific maps

SolidRocks

562 votes

SolidRocks V1.9.5 is out !!  Support for  MAX 2010-2016, Vray 2.x-3.3 ! Rebus Farm/RANCH Computing interoperability

New presets for Vray 3.3 : Now render better AND faster !

Vray 3.3 is now totally managed into this new SolidRocks.

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