3ds Max | MCG

MCG Preserve Components

0 votes

Preserve (aka. Restore) Components of your geo. Like Preserve but with Axis controls.

Use this above a Relax is effectively a Relax with Axis controls.

ver 1.01: added Soft Sel option

MCG Push with Axis Controls

1 vote

This MCG Push gives you axis controls so you can restrict which axis to push rather than a uniform push. I didn't implement a Relax in there as I found the default Relax modifier is better than the MCG Relax.

Ver 1.01.00: For ultimate control, I've added the ability to push AND pull at the same time with different axis. You can also vary different amount of influence for each axis.

MCG LaserRayser

0 votes

This MCG creates a laser printing effect...no not on paper method...but more like a 3D printer.

MCG Visibility

0 votes

Control Visibility with a modifier. This way if you create some keys, then come back at some later stage, the modifier stays with the object and you can continue/change the keys...you don't have to find the 'script' that you first used with to create them and drag it back into the viewport.

It works for a selection of objects but I would advise you to be careful with it as it works fine at first but if at some later stage you comeback and select not the same selection...and do some edit, the new keys will apply only to the new selection.

MCG Chamfered Triangle

1 vote

This gives segment controls for components of a Chamfered Triangle. Don't forget to turn off Show Segs once you're happy with settings.

Ver 1.01: added Equilateral option

MCG Normalise Spline

1 vote

(The 'internal' compound you see there in the zip file is for ppl who wants to use this compound in their MCG, ie. you may create your own internal Spline rather than picking an external node)

ver 1.02: exposed Samples parameter. When you have 'drastically' different seg lengths, you'll notice missing divisions at the end of the normalised spline, just crank up the Samples to correct this.

MCG + DCP Hitchcock Size

4 votes

2 ways to get your geo to stay constant size 'on screen'.

MCG uses cache method...which unfortunately is not permanent after you close/reopen a saved file, I suggest you Point Cache it out..or export as Alembic...etc... The DCP method will stick after you closed/reopened the file...but not everyone might have 2017.1.....so use the MCG. A pic does nothing to illustrate this...you'll simply have to watch the video...

MCG Hidden Lines

0 votes

not much to explain here...except that not only it renders but it actually lobotomises your geo...right there in your viewport...

MCG FlatLiner

0 votes

First, I do not even know 100% the requirements of this request. I'm doing it 2nd hand via a post on FB.

The thread on Chaosgroup is here:

http://forums.chaosgroup.com/showthread.php?91733-quot-Get-in-Line!-quot-for-vertexes

I don't have access to read so as said, I rely on 2nd hand pictures and tried my best to interpret...anyway, enough words...

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