3ds Max | MCG

MCG Normalise Spline

1 vote

(The 'internal' compound you see there in the zip file is for ppl who wants to use this compound in their MCG, ie. you may create your own internal Spline rather than picking an external node)

ver 1.02: exposed Samples parameter. When you have 'drastically' different seg lengths, you'll notice missing divisions at the end of the normalised spline, just crank up the Samples to correct this.

MCG IBreakaYouFace

2 votes

Various FX on your face....of a 3D geo that is...

Free for Non-commercial use.

ver 1.01: fixed bug so that now all sides of a box (specifically +/-X) rotate about the edge correctly

MCG SweepDreams

3 votes

In your dreams, I give this to you for free...

Reality check, $5USD...

Here you can see I've gone in and deliberately deleted some segments so there's a mix of closed and opened curves in a spline....it will still work...

MCG Magnetic Filaments + DCP Van Gogh

5 votes

Extract DCP to: C:\Users\xxx\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\en-US\plugcfg\DataChannelPreset

After MCG installation, Filaments can be found in Create>Geo>Vu

Added MCG Magnets Advanced: going where DCM couldn't...(if you got my zip file from OneDrive previously, please get latest from here now...it now has Offset so you can get the Swirl effect)

MCG Stitches

6 votes

Create stitches along a path (multicurves supported). You are welcome to use the free variant Path Constraint but this has a few more controls.

ver 1.01: added Double Stitch option

 

ver 1.02: Added Cross Stitch option

 

Ver 1.03: added Zigzag Stitch option

MCG Path Constraint a.k.a IncrCloneOnCurve

4 votes

This MCG constraints your object motion to a path. The motion can be repeated forever beyond the curve.

It can also be used to incrementally clone object along a curve and there is no need to adjust the distance

between the clones and count when length of curve changes.

 

Ver 1.01.00: You can now use a curve to control scaling of the clones.

MCG ConnVerts

0 votes

(if anyone even contemplates suggesting me calling it Plexus...you can GAGF)

MCG Proxy Vehicle

-1 vote

Naturally, only use for Previs... Drag Vu_ProxyVehiclePresets.ms into viewport for Presets, will set your currently selected vehicles.

Vu_mcgRope

6 votes

I modified the ARingClone mcg to have a twist with it and end up with a rope maker. Basically, you create 1 really tall cylinder, apply Vu_mcgRope modifier to it and define how many strands of rope and the amount of twist. Apply a PathDeform to your rope to shape it with a spline.

That's it. Any questions...I'm just trying my hands on MCG for the first time. It's free, of course. Vu. [email protected]

MCG Effector Meshes + DCP Sweat Map

0 votes

Yeah 2 in 1. By giving this MCG for free, it may compromise my other products that are for sale...so have a little respect and don't make me lose faith in humanity. The DCP Preset you should use is Vu_SweatMap (video used Vu_MCGSelPAssthru, it's the same...)

Extract Preset to:

C:\Users\xxx\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\en-US\plugcfg\DataChannelPresets

Then in your DCM, load it as a Preset.

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