3ds Max | MCG

MCG Marching Ants

4 votes

This MCG allows you to do marching ants, traffic light/direction effects. Note the Count is total in array but you see only every 'Step'. I think there is a bug with closed loop and Even count, so use odd Count for that....and WTF is up with the 90deg angle/rectangle ? Dunno....I'll debug if have time...

Ver 1.01.00: Added Flip and Rotation Adjustments

Ver 1.01.01: Minor update/cleanup


MCG Wave Slates

2 votes

This MCG creates panels/slates based on sine wave.



Then can be found in Create>Geometry>Vu

MCG Muscle

4 votes

I'm calling this Muscle deform because that's what I set out to use it for but it can deform one mesh with another. Requires a vertex colour modifier underneath this modifier to enable it. The Bool is to determine if the deform happens with Red colour vert or green colour vert's.

Inset Chamfer

7 votes

A pair of modifiers, the InsetBySmoothingGroup mcg modifier will inset mesh polygon groups by their smoothing groups, which helps to keep flat surfaces flat smoothed when chamfered instead of the usual mess. Keep in mind that for it to work, the smoothing groups should not be shared, i.e. no polygons that have both smoothing group 1, 2 etc. set. Note that the smoothing group edge borders are split afterwards, if you don't want that, you need to apply a Vertex Weld modifier.

Angle Controller

1 vote

A simple MCG controller to allow the user to put in angle numbers without having to convert them to radians first or using a script controller.

Installation: Google how to install an MCG file if you don't know.

Compatible 3dsmax 2016 EXT 1 +

MCG Clonewolf

6 votes

another cloner ??? This Clonewolf allows both local rotation AND offset rotation to work at the same time !!! It also 'fits' the clones together using bbox instead of you manually fiddling around, it also allows mesh alignment for rotation so you don't have to fiddle with your object's subobj level.

MCG Sweep Scale

2 votes

You can use a Sweep to loft on multi-curve spline....but you lose the Scale functionality of the normal Loft. Enter this....MCG Sweep Scale.



Then can be found in modifier list (naturally, you should add a Sweep first)

MCG GeoMeTry

2 votes



Then can be found in Create>Geometry>Vu

VA Mesh Conform

10 votes

VA mesh conform

Well mesh conform is not someting new to 3dsmax but what if it was much more faster and responsive compared to the legacy one with straight forward parameters and options to tweak.

I created this modifier using MCG, it has all sort of options you might want such as:

- Projection direction: world axis or source object normals.


1 vote

Simple DNA structure.

Includes a Max scene file with colour coded nucleotides (pls extract Max file from ver 1.00)

ver 1.01: Fixed lookat. Now if the DNA strand is moved around, the letters will adjust to lookat target.

ver 1.02: the DNA strands are now quads

Donations: paypal.me/vusta

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