3ds Max | Tutorials

Rigging in 3Ds Max Chapter8 - Creating arm & shoulder control

In the 8th Chapter of this Character rigging in 3ds Max with bones series we will continue creating controllers for the character we started and this time we will concentrate to create the arm and shoulder controls.

MAXScript Cheat Sheet

This is a fantastic 2 page reference (written by Markus Boos) for those starting out with MAXScript! 

From the site description:

Ever try exploring the power of MAXSCRIPT? If it seems too confusing to attempt, try this 2-page cheat sheet that covers most of the major concepts in one easy to read reference, courtesy of MAXSCRIPT guru Markus Boos (one of 20 authors of the 3DATS 3ds Max Advanced to Expert book)

Rigging in 3Ds Max Chapter7 - Creating Controllers - Upper body

In the 7th Chapter we will continue to create the rig controllers for the upper body part of the character with the help of constraints. Hope you will enjoy.

Rigging in 3ds Max - Chapter-6 - Creating controllers

In this chapter we will start to create the controllers for the rig. In this first part we will create the lower part, from foot control to hip control.

Rigging in 3Ds Max Chapter5 - Creating Foot & Palm bones

In This Chapter of rigging in 3ds Max with Bones we will move on to create the foot bones and palm bones, then we will learn how to connect them with the main bones hierarchy.

Rigging in 3Ds Max Chapter4-Creating Hip, putting IK solver

In this Chapter of rigging in 3ds max We will learn how to create the Hip bone of a character and how to connect it with leg bones as well as how to set a IK solver in leg.

How to "Relax" while preserving the volume...

It's just a small tip :

We often use the standard "relax tool" or "relax modifier"  that always shrinks the objects...

Rigging in 3Ds Max Chapter3- Creating leg bones

In this Chapter we will learn how to create leg bones and how to mirror hand bones in the opposite side of the character.

Maxscript help for 3dsMax 2012 update

I've written about setting up your local maxscript help-file: read it here. Alex Mak has posted a nice addition to this. Read it here on cgTalk. Now it's very easy to make your own, local maxscript help behave exactly the same as the online maxscript help. It automatically feeds the word at the cursor-position into the search field. This is what was missing from my previous solution.

Rigging in 3Ds Max Chapter2 - Creating Hand Bones

In this chapter we will move forward to create the hand bones of the character ; and learn how to connect them with the spine bones we created in the first chapter.

Rigging in 3ds Max Chapter-1-Spine bones

Hi all, This is the very first chapter of the rigging tutorial in 3d max. In this tutorial we will learn how to create a ready to animate character rig in 3d max. To rig the character we are going to use the bone system in max. In the first chapter we will learn how easily we can create the spine bone with few clicks in max. Hope you will enjoy the technique.

LED style animation with MAXScript

Just illustration of an example approach which can be done and without writing code but there also a few points where using MAXScript can save alot of time.

Ok, this I start just as idea for quick reply into the forum but as I remember LED style animation is popular task in animators colleges and as am not sure if there is a similar tutorial, I made this.

maxscript help for 3dsMax 2012

The maxscript help for 3dsMax 2012 has gone online. By default, 3dsMax doesn't ship with a local help for mascript and for the main program. When pressing the F1 key, your browser opens and finds the help online. This has its advantages and disadvantages. A big disadvantage is that you need an internet-connection, and if you have one, it needs to be fast. For many people this is a reason to download the help-files and use the local version instead.

Python links

A collection of links to Python + MAXScript information available. If you find a useful post, add it in the comments and this post will be updated to include it.

CGTalk - Python + MXS - http://forums.cgsociety.org/showthread.php?f=98&t=509631

dotNet links

A collection of links to dotNet + MAXScript information available. If you find a useful post, add it in the comments and this post will be updated to include it.

RIGGING TO MOVE AND ROTATE AN EGG IN 3DS MAX USING MAXSCRIPT

<!-- @page { margin: 2cm } P { margin-bottom: 0.21cm } A:link { so-language: zxx } -->

UNIVERSITY: UNIVERSIDAD LA SALLE NOROESTE

SUBJECT: ANIMACIÓN IV

INSTRUCTOR: ENRIQUE ROSALES

STUDENTS: OMAR R. HERNÁNDEZ

MARTÍN SOTO

JENNIFER RÍOS

MARLON RÁBAGO

EDILBERTO MÉNDEZ

MaxScript image button .BMP layout

A MaxScript button image layout how to. Included below (buttons2_16.zip) are the maxscript text and photoshop psd files shown in the tutorial. I can sum up the whole exercises with one word "spacing".

Pay attention to the 16px dimensions show here. The psd file includes a frame guide layer showing correct button spacing.

email me with any question. othoap@gmail.com

Lets Play With Array

A simple MaxScript tutorial that I wrote to help on question posted into the ScriptSpot forum. Of course, I written it in PDF file and also to facilitate the readers, in manner what allow to read it without bound the context to the forum topic. I was try as well to make it simple for the novice coders. I hope you learn something from it.

Best Regards,

Anubis

Maxscript deadline submit script tutorial

Submitting jobs to deadline is not very difficult, but it can be automated with maxscript. It’s always a good thing to automate when you can. And it’s a good thing to submit stuff to a render-queue to free your own computer from the workload. So why not submit automated maxscript-jobs to deadline instead of renderjobs? Well, you can do that relatively easily with deadline. Consider this if you need to process a large amount of meshes with maxscript, or do some kind of image-manipulation with maxscript. Or do this when you have some kind of scripted renderpipeline.

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