3ds Max | Tutorials

Lesson 18 - 3DS Max - Total Beginners - Lathe Modifier 2

This is another example of using the Lathe modifier in the Total Beginners series, you can watch the first part for a deeper explanation.
Here we will create a bottle of water with a geometry representing a label(without a texture).
In addition to what we've learned in the first video, at minute 7:05, we will see how we can add an Edit Poly modifier, and subdivide polygons to create the label part.

Lesson 17 - 3DS Max - Total Beginners - Lathe Modifier

In this lesson for 3DS Max total beginners series, we'll learn about the Lathe modifier, we will learn how to use it properly, plus all its parameters, also we will see how to set up a background image to use for drawing the outline needed to model the geometry. We will learn how to draw the outline, fillet the corners, outline the segments,... At minute 15:17 we will learn the concept of Implicit geometry vs Explicit geometry.

3DS Max - V Ray Quick Tip - Select From Within VFB

This quick tip tutorial will show you how to select objects from within the Vray Frame Buffer.

3DS Max - Tip - Attach Geometry With ProBoolean

In this tutorial, we will learn about an alternative way to attach geometries, that will help us to keep things parametric.

3DS Max - V-Ray - MultiMatteElement Render Element

In this video, we will learn about a powerful render element, used for masking, called MultiMatteElement. This render element has an advantage over other masking tools, and that is its ability to include the Antialiasing part. We will learn how to set it up, how to use it in Photoshop, and its various parameters.

3DS Max - Hidden Feature - QClone - Clone By View

In this 3DS Max tutorial, we will learn about a nice hidden feature called QClone, that will allow us to clone objects based on their bounding box and the viewport's axis we are perpendicular to.

3DS Max - Hidden Feature - QClone - Clone By View

In this 3DS Max tutorial, we will learn about a nice hidden feature called QClone, that will allow us to clone objects based on their bounding box and the viewport's axis we are perpendicular to.

3DS Max - Curve Editor Blank - Fixed

In this quick tip 3DS Max tutorial, we will see how to fix the blank Curve Editor when we try to open it after selecting an object.