ScriptSpot

Script

AfterFX Data Exporter

By mpowers10000 · 2014-07-23

Version
3.0.0
Other software required
AfterFX
Date updated
2019-02-14
Votes
3
Description

3dsMax to After Exporter.

Generates a .jsx that must be run from AfterFX>File>Run script. Creates appropriately sized comp and layers.
Exports: Cameras, lights, and planes as AfterFX objects. All others as nulls.
Export size based on smallest HD screen/projector. Optional manual scaling.

Update 3.0.0: added support for Physical Cameras, Arnold Lights, 2k and 4k projectors.

Attachments

Tags: Physical Camera, exporter, 3d max camera exporter, AfterFx, Projection Mapping, Multi Screen set, Arnold Lights

Comments (13)

feitianw · 2019-10-19

no support for 3dsmax 2018 Physical Cameras Target

Key Optimisation

Okenite · 2019-06-26

Hi,

Really efficient script thanks for it !
Juste for you information, it's look taht you have integrate a key
reducer in your batch ? No sure, but when i work with relly small scale some keys/animation diseappear... maybe a switch to turn it of can be great...

Thanks again, great job

Parent/link/constrain a

triff · 2017-08-28

For anyone using a non-standard camera, parent/link/constrain a standard (dummy) camera to your V-Ray one, match the FOV etc in Max and export that one instead.

Awesome! Thank you

atanguay · 2017-08-01

Saved my bacon...works great. Max 2016 and AE 17. July 2017

GREAT STUFF! One little thing ...

e_samurai · 2016-12-25

Hey, this script saved my life! Really, it works like a charm.
I only want to ask if anyone knows a way around "Normalizing" the frames.

For example: My Max footage is rendered starting at frame 1000 and ending at 1500. When I export my helpers in that range, they enter inside AfterFX with the same frame number assignment (1000-1500) while my rendered sequence starts at 00 and ends at 500. So I have to manually drag the imported objects every time to match them with the footage.

Is there a way to automate this normalize function from the script itself? Or any other way in general?

Thanks!

Update to Use Physical Cameras?

daveparm · 2016-03-18

Are there any plans to update the script to be compatible with the new Physical Camera in Max 2016? It would be greatly appreciated.

Thanks,

-dp-

mpowers10000 · 2019-02-14

Added physical cam and Arnold lights

Confusing...

CJCA915 · 2014-12-07

I'm not sure I follow the directions... I don't get what to do. :/

Oh, you need to make sure stuff you want to export is selected.

Not working well

dvmaster · 2014-11-18

Vray camera is not exported

No VRay

mpowers10000 · 2019-02-14

Sorry our shop doesn't use VRay.

super_oko · 2014-11-17

You just killed maxToAE plugin, thx Man.

I agree.

CJCA915 · 2014-12-07

The only thing that really is "eh," is that I render in Film fps, which is 23.976... but the script exports it out at 24 fps, which doesn't completely match my footage... so I'm probably going to have to start rendering in 24 fps, rather than 23.976.

Great script

YarrY · 2014-08-03

Very nice script! Love it a lot. Works like a charm. Thank you.