Apply skin weights to Skin modifier based on .xml file from maya

1 vote
Version: 
1.00
Date Updated: 
09/28/2017

This script is a function definition. You can use this function in order to import skin data from maya, e.g. in the case that you want to send your model and bones to maya for skin binding but you do not want to import back to 3ds max the maya joints. You can just import the skin weights using a .xml file generated from maya (Deform/Export Weights...) and the declared function. Current version does not remap the bones-joints in the case they have different names, it just prompts a message to the user.

Enjoy,
har1sf0x

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applyskindatafrommayaxml_v1.ms2.69 KB