I proudly present the AutoRigger
The AutoRigger will exist of 5 parts:
each script will come out individually and when the five parts are finished they will be combined in one interface.
once the AutoRigger is up and running, I will add more functions to it (stretchy bones, toes, etc...)
The AutoRigger is designed so it's not limited to bipeds. since there will be parts that will have to be done manually. for instance the Leg Rigger can be created numerous times in order to create quadruped characters or characters with numerous legs.
note: I will not add more functions to the scripts on request untill i finish the complete rigger.
all tough i will fix bugs when they occur
for questions about the script you can post them here,
find me on 3D Total in this thread: http://forums.3dtotal.com/showthread.php?t=110523
find me on vimeo https://vimeo.com/benjamindelaey
or mail me @ [email protected]
Unzip the file and place the content of the folders in:
paste the folder "AutoRigger" with it's content in:
Program Files - Autodesk - "3DS Max Version" - Scripts
paste the content of the folder "UI" in:
Program Files - Autodesk - "3DS Max Version" - Scripts - ui
This script has been tested in 3dsMax 2011 and 2012
It should work from max 9 to 2013 (not tested in all these versions)
Execute the macro script by dragging and dropping them in the max viewport
Add the button to the interface by going to customize
The scripts can be found in the autorigger category
First Version of the LegRigger online
The LegRigger has been updated, to have it function with newer parts of the autorigger, downloading the new version is recommended
the SpineRigger has joined the game =)