Average / Copy Border vertex Normals
By Marc Robert / Trebor777 ([email protected])
Tool to fix seams between 2 objects by averaging or copying the normals from one another's borders.
The user needs to select the same number of vertices on both mesh with an EditPoly modifier named "VertSelect". It's created automatically when the meshes are picked if they don't already have them.
The tool will compute the closest vertices from each other and uses those normals.
The tool will also automatically pick object if you have a selection of 2 meshes.
Version 1.6: Fix bug with averaging borders "not being averaged".
Comments
3ds Max 2016
Hi there,
Thank you for the tip.
Could you tell me how can I perform these steps in 3ds Max 2016?
Thanks