Batch Preview Renderer
The script searches for files in a given directory and renders a preview from the files found.
Ideal if you have a lot of model library and you dont know the content of the files.
- supports 3ds, obj, fbx and .max file formats
- lists the files found and there you can select from which files you would like to render a preview
- includes subdirectiories
- displays the progress
- supports Vray Frame Buffer (e.g. if you are using gamma this way) and when it is checked, the triangle count can be shown on the rendered preview
- saves the imported file in .max format (only imported files, it will not overwrite the .max files)
- adds a suffix after the name of the saved preview (often the name of a texture is the same as the name of the file, so in that case it will not overwrite the texture)
- the script always does a 'Zoom Extents Selected' on each file, so the rendered view will be same as in the active viewport before rendering
- moves the imported/merges objects the center and aligns it's bottom to the z = 0 coordinate
- searches for missing textures in the directories next to the file!
During testing I've noticed that some degenerated objects (like objects with 0 vertices, etc.) in the imported files could cause that the previous models will remain in the scene.
It is very rare, but maybe some of you met with this problem.
Unfortunately I can't prepare the script all of these things.
If you have any suggestion to improve or noticed something that needs to be corrected, please feel free to contact me or leave a comment.
Category: "G2Zs Tools"
- "Fixed view" checkbox added, so all the rendering will be done from the same view (it will not execute 'zoom extents all' before each rendering)
- Added *.jpg, *.png, *.tga output formats