Bones from biped

2 votes
Version: 
1.00
Author Name: 
Karol Jagiello

Very flexible and fast script to generate a bone based skeleton over the 3ds max's biped. This script creates an entire rig from Bip character. If you don't have time to create all roll bones, and repeat all the same on the mirrored side, just create Bip and set up it's proportions, run the script and magically you will have a brand new rig.

To start, just create biped, custom it in figure mode to match your character. When done, create a new empty layer, select any bip element, and click on script button. Bones will be created automatically on biped structure.
To tweak roll bones select local move and tweak both sides simultaneously.

Features:
- Bones names are Unity3d Engine ready
- Bones that you don't have to "skin" have black and red colors
- All twists are done with look-at constraints
- All elements are created in current layer, so to keep it separated from bip, create a new empty layer for convenience

To install it, copy script to:
"<3ds Max root>\scripts\Startup" folder, then customize your UI or ribbon, you will find it under
#Scripts "BonesFromBip"
Additional Info:

v1.0.0 based on Biped Twists Creator v3.1.3

AttachmentSize
bonesfrombip.ms16.16 KB

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gucio's picture

It's been 2 years

It's been 2 years since I logged in to this website, so I'm really sorry for a total lack of response... Strange thing in your screenshot is that it does not indicate which line causes the problem. Unfortunately I can't help. Did you try it with newer version of 3dsmax? I never tested it with 2010.

LAOMUSIC ARTS's picture

My test

Trying it in 3Ds Max 2010, give me two FileIn Exceptions:
--Syntax error:at bad, expected
--In line:...

Any clue ?

Thanks fopr any help !

AttachmentSize
screenshot01.jpg 537.75 KB

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