Building Generator

Version: 
0.70
Date Updated: 
11/21/2009
Author Name: 
Tyson Ibele

This is a tool for 3d Studio Max which generates procedural building objects based on a list of user-controlled settings.

Main Features:

  • -Wide variety of structural controls.
  • -Automated detail creation for things like windows, ledges, railings, balconies, etc.
  • -Ability to generate a series of randomized buildings along a spline path.

New features cgtalk thread - http://forums.cgsociety.org/showpost.php?p=6216815&postcount=482

Main cgtalk thread - http://forums.cgsociety.org/showthread.php?f=6&t=808733&page=1&pp=20

NOTE: Script submitted by the admin on behalf of the script author Tyson Ibele. Script written entirely by Tyson Ibele.

Additional Info: 

Version Requirement: 
3ds max 9 SP1+
Video URL: 

Comments

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Waxmodeler's picture

Hey Cobra, Version

Hey Cobra,
Version v045)-2.mse at the tyson site. Version045 works fine with my Max8

The others don't work I just tried them.

Cobra's picture

Thank you for this fantastic

Thank you for this fantastic script Tyson :)

 I was wondering Waxmodeler how you got this script to work with 3D Max 8?

 

 

Waxmodeler's picture

Works Great in Max version 8.

Works Great in Max version 8. Very Cool Script. Thanks a bunch

waseemkadri's picture

@wicq08, Script is not

@wicq08,

Script is not working on my PC :(, its 64bit OS. Script require 32 bit OS?

--syntax error:at bad, expected
--In Line: (no character here shows missing fonts's box)

Please help
Waseem

wicq08's picture

Building generator buttom 1.

Building generator buttom

1. In this post I attached the .mcr file that you have to copy in C:\..\Autodesk\3ds Max \ui\macroscripts

2.also the buildingGen_v07_32.mse file that you downloaded from this website must be copied to C:\..\Autodesk\3ds Max \Scripts

3. then in max go to GO to Customize/Customize User Interface /click the Toolbars tab/ Category(open the drop down list)/buildingGen/click on NEW button and give it a name/ hit ok and a button will pop up anywhere in the viewport/Drag the text"buildingGen" (which you can see in the big space below action) to the new buttom already created

AttachmentSize
buildingGen_v07_32.mcr 153 bytes
Admin's picture

Just a reminder -I did not

Just a reminder -I did not write the script - I only posted it to ScriptSpot. The script was written by Tyson Ibele alone.

Christopher Grant
ScriptSpot.com

Christopher Grant
Admin, ScriptSpot.com

wicq08's picture

correction of step 1 in the

correction of step 1
in the post below in the step 1, I wrote 1. create in the notepad the next text and save it as "buildingGen_v07_32.mse"
but is actually "buildingGen_v07_32.mcr" so write it down as it as below

1. create in the notepad the next text and save it as "buildingGen_v07_32.mcr" and place it in C:\..\Autodesk\3ds Max \ui\macroscripts (dont create a folder just drop it in the macroscript folfer)

wicq08's picture

Hi again Chris. this is for

Hi again Chris. this is for everybody that uses this script.
since theres no other way to open the script except by dragging it to the viewport, by going to utilities/maxscript or in Maxscript in the main toolbar , which are not proper ways to open an script or plugin lets say for time consuming or having look it up in the hard drive, etc, I make a buttom so we can run the script in a second.
First You have to create a .mcr file which is a macroscript file that calls the .mse file
1. create in the notepad the next text and save it as "buildingGen_v07_32.mse" and place it in C:\..\Autodesk\3ds Max \ui\macroscripts (dont create a folder just drop it in the macroscript folfer)

Macroscript text below:

macroScript BG
category:"buildingGen"
tooltip:"buildingGen"
buttonText:"buildingGen"
(on execute do fileIn "$scripts\\buildingGen_v07_32.mse")

2. copy the "buildingGen_v07_32.mse" file in C:\..\Autodesk\3ds Max \Scripts (again dont create a folder just drop it in the script folder)

3. run 3ds max
4. GO to Customize/Customize User Interface /click the Toolbars tab/ Category(open the drop down list)/buildingGen/click on NEW button and give it a name/ hit ok and a button will pop up anywhere in the viewport/Drag the text"buildingGen" (which you can see in the big space below action) to the new buttom already created/ voila

you have a button that will open the script everytime you hit it. you can place the button below the main toolbar of 3d max so everytime you run 3d max the buttom is lock to the tools and not flying around

wicq08's picture

Hi Chris, very impressive

Hi Chris, very impressive new features , I havent had the oportunity to test it yet ,but I have read all the improvements that you have add it. Maybe for the next release you should add a way to make the shape of the building. what I mean is that maybe the script allows us to draw a custom shape of the building with splines and then the building is generating as usual by pressing the generator button so this way raising a ccity would show very different structures . As you can see the difference would be a custom buiding shape not only a square shape. Thank you very much for this amazing work.
Best Regards,
Ivan

hawkarena's picture

its save my life & time

its save my life & time thank u creator

Salve of Allah

Salve of Allah

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