Deformed Edges
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.1
With this tool user can deform selected edges of Editable Poly objects.
This will give your model a more natural look with raw edges.
For example: wooden or concrete pillars or walls, pieces of clay or ice, rude metal etc.
Follow these five step:
1. Select your model (the conditions are: model must be converted
as Editable Poly object with none modifiers assigned).
2. Manually select edges or you can use the button
*Select Contour Edges* which will select all edges
with the given minimum and maximum angle between
two faces who share same edge.
3. When the edges are selected press *Analize Topology*
button to recive some inportant pararametars for
precalculation process.
4. I suggest to use default settings for the first deformation
process by pressind *Defor Selected Edges* Button.
Then activate *Interactive mode* which will allow you to have
direct feedback of any changes on your model.
5. You can also use *Peview UNS* (use NURMS Subdivision)
with display iterations, or remove all changes on model
topology (*Revert Object Topology*).
N O T E: If your object has a large polygon count
(high poly model) then do not recommend that you
use *Interactive mode* or if you do choose to use this mode
in the previously described conditions then try to
increase or decrease spinner value only by one.
Take a look very nice presentation of this tool by Chandan Kumar on cg.tutsplus.com http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-how-to...
Installation:
Place the bga_DeformedEdges_v1.0.ms file into a
max script directory.
This script is written and tested on 3dsMax 2011 x64
and 3dsMax 2012 x64, but it may work in older version.
Credits:
Denis Trofimov (Denis T) for his great input
regarding optimization of code.
You can put a comment on CGTalk Forum where you can see also
making of *Deformed Edges* script. Follow this link:
http://forums.cgsociety.org/showthread.php?f=98&t=1048132
Recent tests with version 1.0
Version 1.1 New Features:
- now you can use BEVEL operation to create a stitches
NOTE: To disable bevel option just set *Bevel Height* value to ZERO.
- added Preview Checker Map options for cheking the model UV's.
Attachment | Size |
---|---|
bga_deformededges_v1.1.ms | 16.75 KB |
Comments
Suggestions
First off, nice script.
My suggestion would be for controllable noise size in addition to the amount you have now. On longer \ larger objects, the noise on the vertices looks uniform and unnatural. Maybe even use a noise map so one can control it from the mat editor.
Thanks le1setreter Any
Thanks le1setreter
Any suggestion for upgrade?
I prepare big update for the next version.
bga
Thanks Garp.
Thanks Garp.
bga
well done. working great.
well done. working great. many thanks.
Great...
... and damn useful!
Thanks a lot for sharing :))
Thanks for the nice words,
noalana1, thanks for the nice words.
bga
thank you so so much for this
thank you so so much for this great script!
Thanks raistlin. You have a
Thanks raistlin.
You have a very good work and ideas on your site,
especially character illustrations. Just keep it up!
Cheers!
bga
Great Idea ! Thanks for the
Great Idea ! Thanks for the share !
Life is a dangerous experiment where no one has yet come out alive
www.vincent-grieu.com
Hi John,Thanks for the
Hi John,
Thanks for the compliment.
I'm glad that someone can serve this tool.
But this is only the first part of the script,
the second part will be better.Also I plan to add some cool stuff
for inner edges.
Cheers!
bga