Detach by material ID

2 votes
Version: 
beta
Date Updated: 
09/30/2011
Author Name: 
Nicholas O'Leary

I'm working as an architectural visualizer at MIR. usually i import files from OBJs. this little script splits the single imprted obj into different parts and gives the new node/object the name of the material it originally had.

Thats what i use it for but it does the same thing for any object with sub-materials.
let me know if theres any problems

Version Requirement: 
3ds Max 2009 is all i know so far

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
nickoleary's picture

fixed the link

fixed the download link. sorry

harumscarum's picture

download link is broken

could this script be updated to detach by material ID to EditablePoly elements (not new objects)

nickoleary's picture

hmm, its no problems to make,

hmm, its no problems to make, although i have the randomize wirecolor script right in my dropdown. try that one, it works a wonder

barigazy's picture

Nice one. I wrote something

Nice one.
I wrote something similar here
http://www.scriptspot.com/3ds-max/scripts/select-objects-by-bitmaptex
Maybe you can find some useful stuff
Cheers!

barigazy

mdviz's picture

nice script

Nice, works in 2010 just fine
This script also converts detatched faces to polys from original imported obj mesh.

Ahem ...Not so sure about the assigned object name if the object has no material imported with it.

Would be nice if the script also assigned a unique object color as the script detatches each ID for wireframe and edged face views.

Good work, thanks.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.