Breaks the selected shape object (Line or Editable Spline) into as many objects as there were splines in the original object. Unlike the other explode scripts, this one doesn't try to rebuild the splines point by point and instead duplicates the object and deletes all the other splines, which means they all keep the original attributes like material, material ID, interpolation settings, renderable settings and so on.
Script
Detach Splines
By Swordslayer · Credited author: Vojtech Cada · 2020-10-18
- Version
- 0.02a
- Version requirement
- 3ds Max 2016
- Votes
- 8
Description
Additional Info
Usage: Select the spline you want to detach to separate splines and run the script.
Installation: The .ms file can be run from any location (Maxscript -> Run Script... or by drag&dropping it to the viewport). If you want to put it in toolbar, menu or quadmenu, you can create a macroscript for it using the Macroscript Creator.
Attachments
- detachsplines.ms — detachSplines.ms3.0 KB
Tags: spline, line, detach, shape, explode
Comments (2)
this is clever
muro37 · 2021-11-30
I work on spline commands last time. This script method is inspired me. Thank you.
this is clever
muro37 · 2021-11-30
I work on spline commands last time. This script method is inspired me. Thank you.