Seperates all the elements of a selected object into seperate objects themselves. Will work on editable polys - editable splines and editable meshes. Renames the newly created objects based on the originals name. Detaching function for splines is different from that of meshes and polys (does not center pivot/reset object)
Script
DetachElements
By Chris Dragon · 2006-10-21
- Version
- 0.1
- Version requirement
- 7; 6
- Date updated
- 2004-09-01
- Votes
- 23
- External download
- External download
Tags: modeling
Description
Additional Info
Comments (8)
br0t · 2012-04-20
I was writing something similar recently. It is pretty slow on large polygon counts but seems to do the job. @Ian, maybe you want to give it a try, I attached the file for you. You can just select a bunch of objects and it will show the detach progress while giving you some options like resetting transforms and randomizing wirecolors.
edit: for some reason it gets super slow when "delete original" is switched off, i'll try to find out why but better don't use that option for now
Regards
EDIT: Updated the script, as it crashed in Max 2011 and above. Seems that "detachToObject" method of Edit_Poly is broken. You can also now hold escape to abort the script. Performance still isnt good I fear :P
EDIT: Ah jeez. Had another version that I forgot about and that worked nicely and much faster (v3)
Attachments
- detachpolygons02.ms — detachpolygons02.ms4.9 KB
- detachpolygons03.ms — detachpolygons03.ms4.0 KB
W DIGITAL · 2010-11-08
hey, could you modify script to detach all polygons to seperate objects?
Rygar98 · 2010-04-17
Hey, new to scripts, how do you implement this (install) into max, does it work on V. 10?
Rygar98 · 2010-04-17
Sorry, new to scripts, how do I install this as a script into Max, need this bad for spanish tiles!
k4psel · 2010-02-17
how detach to group of object like 5000 or more ?
Bobbonkers · 2009-01-26
Thanks, this saved a lot of work on a hairdo I was doing.
Koichi · 2008-11-25
This is a great script, bro!
I was trying to implement that on my own, but haven't found the matching method. Lucky me, you have completed whole the script already, Chris.
Thank you very much for that!
cgworms · 2008-09-10
so powerful! thanks