Detriangulate all editable meshes
This is a handy script for artists working on imported scenes where there is a need to convert each editable mesh to poly and detriangulate it one by one.
The script is actually the modification of "Detriangulator" by InTools.
It creates the list of all Editable_Mesh type geometry in the scene, converts it to Editable_Poly and then detriangulates it with InTools algorithm one by one. Good for imported scenes with several hundreds meshes what are tedious for manual detriangulation.
In interface manager you may find it under "InTools" category.
Attachment | Size |
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DetriangulateAllMesh.mcr | 5.18 KB |