Detriangulator

189 votes
Version: 
1.0
Date Updated: 
04/01/2008

 

This tool is intended to remove diagonal edges from triangulated editable poly.

Optional features are:

- keep edges that have angle between faces more then specified (set 0 if this feature is not needed)

- keep UV border edges (only 1st UV channel used)

- keep non-smoothed edges

Hint: if you're not happy with the result of the script function just execute undo once, you'll get all removed edges back and selected so you can fix selection and remove edges manually.

Version Requirement: 
3DS MAX 6+
AttachmentSize
detri.gif46.88 KB
IN_tools-detriangulator.mcr5.04 KB

Comments

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IN_human's picture

It's so nice someone still

It's so nice someone still could handle this.
Cheers!!!

todor's picture

Thank you

Works good, thank you very much !

kurt_hectic's picture

Thanks!!!

Thanks!!!

IN_human's picture

_

graphite tools do not have angle threshold, UV and smooth settings, so this script still may be useful

Nik's picture

This script - is a relic

This tool present in the conventional methods 3dsMax 2012

pankajcomp's picture

not working

hello,
i treid with obj model after click pick poly button its not working

berislav's picture

..or you can do it a lot

..or you can do it a lot faster: Modifiers -->Mesh Editing --> Optimize: just tick those three boxes (auto edge, mat bound. and smooth bound.) and you're all out of triangles.

Heimdal's picture

Great! IF!

You really like progressbars! The Quadrangulate script is a lot faster.

lwjacob's picture

Slow

Way too slow in high quality models.

onodi.andras's picture

Great script,

Thanks for the awesome work you have done!
As Jordan Walsh suggested, you could really add the feature to have multiple objects detriangulated.

András Onodi - CEO @ ZOA Architectural Animation & 3D Rendering
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