EXR Network Render Fix
Trying to add more channels than default when network rendering out files to the .exr-format is a scourge. They get lost somewhere on the way. This little collection of script forces the channels to be there even on the computers on your farm as they render.
Remember to save BEFORE executing a script.
Then do an incremental save (save +) after the script is executed.
Then send it off to network rendering.
See MaxScript Help and search for "exrio" for more info on how to tweak this. Please let me know of any cool updates you have on this script.
Use it at you own risk!
No support provided.
Attachment | Size |
---|---|
EXR_NeReFix_Z.ms | 511 bytes |
EXR_NeReFix_mtl_ID.ms | 513 bytes |
EXR_NeReFix_node_ID.ms | 515 bytes |
EXR_NeReFix_normal.ms | 509 bytes |
EXR_NeReFix_obj_ID.ms | 511 bytes |
EXR_NeReFix_UVW.ms | 512 bytes |
EXR_NeReFix_velocity.ms | 512 bytes |