This is a short script to automatically detach faces from an object.
Select as many objects as you like at the same time.
The script will preserve the local rotation of each face so that an object can be easily "exploded" along its normals.
Installation:
Drag and drop the downloaded MZP file on to an open window of 3ds Max. An installer dialog will open automatically. The installed script can be found under the category 'LittleScripts'
UPDATE LOG
v2.1
New Features added by Shawn Olson
+ Bundled Script together as a self installing MZP file
+ Added Randomization to the Shell Inner and Outer width. When using randomization, the Shell modifier is not an instance between objects.
+ Updated Shell side texture coordinates to use the Interpolation mapping.
+ Added option to only detach selected faces. When on, objects with no face selection assume ALL faces in object.
+ Changed logic so that when the object is not being deleted, it won't be converted to a collapsed Editable Poly.
v2.0
+ Can apply instanced shell modifier to pieces
+ Fixed a fatal error that prevented script from compiling sometimes
Inspired by everyday production needs at Digital Kitchen
Based loosely on the script
Detach All Faces v.0.1 [2010-11.9] by Anubis [project3d.narod.ru]
Tim Little
timhlittle@gmail.com
Shawn Olson
http://dev.wallworm.com/
lightcube · 2013-02-01