Facial Animation Control

Osipa style Facial animation based on the MEL version from 'Stop Staring' second edition. Creates sets of slider controls and allows for the manipulation of any number of sets of morph targets by the same control set, and subsequent weighting by a seperate roll out.
The functionality of the script replicates that seen on this video;
http://www.youtube.com/watch?v=L5CkNu9S43o&NR=1
Read comments in the script for further information.
(Mesh included only as courtesy for the lazy - not recommended as some of the morph targets are missing or faulty.)
| Attachment | Size |
|---|---|
| test_mesh.zip | 3.19 MB |
| make_facial_ctrls_backup9.ms | 63.86 KB |


Comments
1-open the script in
1-open the script in maxscript editor.
2-Select a mesh with morphs.
3-in maxscript editor evaluate all (ctrl+e).
the first window opens.
4-name the controller you want,clic enter, select the type.(nb:c is the best) clic on "make slider".
Your new slider appear near 0.0.0
You can select the big rectangle for moving the entire slider where you want.
That's the way for start it.
Close all script's windows and repaeat all sequences for each new slider...
It's a really good script for many animation type...
Thank's for share it.
hmmmm ..... max 2009 x64 ,
hmmmm ..... max 2009 x64 , max 2011 x64 - not working ...
Dude, I haven't tested it out
Dude, I haven't tested it out yet but this is exactly what we were asking about in the other Stop Staring thread. Way to come through, man! This looks great! Thank God for people like you :)
thnx...you say its a nice
thnx...you say its a nice script but it fails to run? Or did u get it running once only? It would be nice to know. I just ran it on my laptop and it runs fine. When do u get the error message? After you set up connections or before? AR u able to create slider at all? It's true I have had some problems with this damn code for some reason I'm not sure of, but the problems above are usually because the mesh has not been selected. My advice is : run script again. Name the slider control. Make sure you press enter. Choose sldier type. default is C type.if the object has no morphs, of course the code will fail. I don't know wnat else to suggest.
I wrote this script for myself really, its idiosyncrasies dont bother me as it works when I want it to, mostly - if it doesn't, I simply run it again. i would like to know why it throws this error from time to time (rarely)up but to be honest, I'm not entirely sure. that's why i have exposed the script for anyone to have a look at and fix for the next version. You are welcome to have a go. I am an amateur scripter only - as i said, I built this thing just so i could do things the original MEL script did. It was either that or learn maya, which I didn't want to do. I was hoping someone had already written it in maxscript. No such luck. I will have another look at code, but on my machine, with my install of max 2010 64 bit win7 - the thing runs as it should nine times out of ten, which is good enough for my purposes.
Hi. Nice script. Thank you
Hi.
Nice script.
Thank you very much.
But I have MAXScript FileIn Exception.
select basemesh -> Run Script -> make_facial_ctrls_backup9.ms
-- Error occurred in anonymous codeblock; filename: make_facial_ctrls_backup9.ms; position: 1536; line: 32
-- Unable to convert: undefined to type: String
-- Error occurred in anonymous codeblock; filename: make_facial_ctrls_backup9.ms; position: 1762; line: 40
-- Unknown property: "value" in Morpher:Morpher
max2011 x86 winXP x64
Tested on another machine,
Tested on another machine, another max installation. Works fine. Might have an issue with intitially recognizing mesh but everything works for me. I just run the script again. I use this tool every day now.It connects morphs to the slider as expected. Yes, I just run it from the max script editor. Nothing fancy. I guess keep trying...sorry I can't help much further...I did fix a small error with naming but part from that, ..my only advice is..if it throws up an error, just run the script again making sure that you have selected a mesh with morphs.
it pops up a "error name
it pops up a "error name definer " or something like that , anyway I managed to make it work by run the script with maxscript/openscript , then in the mascript window I click in evaluate all. that is the only way to make it work , otherwise like drag it in the viewport doesnt wok. still it has a lot of errors when start working with it. I cant use it anyway. maybe you canmake a video tutorial.
Please explain your problem
Please explain your problem as this was written on max 2010- 64 bit.
doesnt work with max 2010 64
doesnt work with max 2010 64 bits