A simple script to create either hexagonal tiles or a mesh with hexagonal holes in it.
Simply run/drag into max to start the interface.
All tiles are instanced by default for your convenience :)
Spacing adds empty space between the tiles, the grid is stretched out when using this option.
To keep the tiles in the same position and still add spacing, subtract the entered spacing value from the radius.
Poly Mode, when enabled, produces instanced editable Poly objects instead of Ngons.
Grille mode produces a mesh with hexagonal holes in it, works best with spacing and forces ePoly output.
Update: Removed the messagebox saying "bla". :embarrassed: