infoOverlay

55 votes
Version: 
0.91
Date Updated: 
02/05/2008
Author Name: 
Martin Breidt

infoOverlay UI screenshotUpdated to v0.9 - This Render Effect displays additional information such as frame number - file name - render time etc. as overlay onto your rendered image. Useful for previews - previzualisation and other non-final renderings - should work with any 3dsmax-compliant renderer. All parameters animatable. 

Additional Info: 

Complete list of features:

  • Scene file name - optionally just the file name without path
  • Render date & time per frame
  • User & render machine name
  • Name of current camera
  • Frame number - optionally in SMPTE or seconds (new in 0.9)
  • Freely defineable user text with X/Y position (new in 0.9) - accepts generic MAXScript commands for custom frame information
  • Adjustable font size
  • Image Overlay (e.g. for watermarks) with different types of compositing modes and scaling
  • Display of safe frame
  • Center cross and 3x3 'Rule Of Thirds' grid

To install - unzip into your 3dsmaxroot\scripts\startup directory (if you haven't changed the startup directory setting) and restart 3dsmax. For more details - see header of the script file.

Version Requirement: 
6 - 2010
Video URL: 

Comments

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turbinea's picture

motion blur

very good script, i'm using it very often! there is one problem though. it doesn't include time for motion blur, and often it takes more time to calculate than actual rendering of a frame. is there a way to add also mb in to this? thanx.

fakeFake's picture

Hello, Thanks for the great

Hello,

Thanks for the great script.

I am using it for sun studies and would like to extend dmmd123's max expression.

how do i access the date and lat/long info from my daylight light?

thanks.

Martin Breidt's picture

Unfortunately no. Viewport

Unfortunately no. Viewport overlay and render effects at two independent subsystems. I would need to add a completely separate code branch for the viewport - certainly doable but I have no time for this right now.
Why do you need it in the viewport?

ten's picture

Thank you for this script! it

Thank you for this script! it is very usefull!! but is it possible to view it in viewport in 3d max 2010?

Martin Breidt's picture

Dustin, would you mind

Dustin, would you mind downloading and testing the script again? I made a small modification (v0.91), and here it did not crash with mr anymore, but I haven't tested it properly.

Let me know

Martin Breidt's picture

That sounds weird. I have no

That sounds weird. I have no idea why a scripted render effect would mess with the viewports! Can you post a screenshot and/or repro steps? Have you tested it with standard 3ds Max (not Design)? 

Martin Breidt's picture

Thanks for the Daylight

Thanks for the Daylight expression. This could be useful for others, so I included it in the comments of the script for future use. Hope this is ok with you?

verticalslicer's picture

Man you've really got to get

Man you've really got to get this working with mental ray. Great script, but I hardly ever use the scanline anymore unless it's absolutely necessary.

thebogdan's picture

Messes up 3ds Max Design SP1

Messes up 3ds Max Design SP1 64-bit viewports in DirectX. :( Otherwise works fine.

dmmd123's picture

For anyone confused like me,

For anyone confused like me, about where this script comes up, its in Rendering>Effects>Add

If you are doing a sun study and want to put the time of day on the frame paste this code into the Additional text, bottom field:

(int($Daylight01[3].object.value/3600.0)) as string + ":" + formattedPrint (int(($Daylight01[3].object.value - int($Daylight01[3].object.value/3600.0)*3600.0)/60.0)) format:"02.2d"

Change all the Daylight01's to whatever you have named your sun.

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