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Script

Jiggle

By Marius Silaghi · 2012-07-23

Version
1.01
Version requirement
3ds Max 9 - 2016
Date updated
2014-05-23
Votes
6
Download
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Description

Jiggle is a modifier plugin for 3ds Max that adds quickly and easily realistic jiggle motions to parts of animated characters and objects. It can simulate fat and muscle movements and skin sliding effects.

Here are some of the benefits you get:

  • You get to to ramp up your animations to another dimension of realism quickly and without effort.
  • You don't have to struggle anymore with complicated muscle systems and skinning methods.
  • You get to quickly and easily add jiggle effects to your animations.
  • It is multithreaded so it allows you to work with high resolution meshes.

Situations in which you would want to use Jiggle:

  • When you want to add motion to fat, muscle, breasts, buttocks or any other part of your character that might move.
  • When you want to add secondary motions to your characters.
  • When you want more realistic animations.
  • When you want a simple and fast method to add jiggle effects.
Videos
Comments (12)

tilence · 2021-02-05

Awesome plugin. Working well in 21.

Issues

azmaatak · 2020-03-17

Hi,
Great script. I bought your script, but I have a few issues.
1. I'm using this on a rigged model, and the individual parts that I vertex paint it with do not jiggle. Instead the entire body Jiggles.

2. The jiggle effect does not show when I render out an animation, on the rigged character.

How do I fix these issues???

Marius Silaghi · 2014-05-23

Jiggle for 3ds Max 2015 released

2014 support

Marius Silaghi · 2013-05-03

2013 plugins work by default in 2014. Just use the files from 2013.

Great fun and useful too

Bobbonkers · 2012-10-31

I like it way more than soft bodies and flex

Marius Silaghi · 2012-07-24

@lightcube you can uncheck the "Enabled" checkbox and then check it and it will reset the animation.

The "Enabled" checkbox can be key-framed so you can enable the jiggle for only certain time ranges.

lightcube · 2012-07-24

Aha! That's just what I needed. That's what you get when testing things before you have coffee... Excellent work.

Need for Reset Function

lightcube · 2012-07-24

Something I noticed is that if you stop an animation with Jiggle and then go back to the beginning of the animation, the initial state of the "Jiggled" mesh changes from what it started out as. This means that each time you scrub the timeline you can change the output... which isn't really always a good thing.

I thought it might just be a viewport issue, but even when I added a Point Cache and baked the animation, this issue occurs.

Maybe there should be a checkbox for resetting the jiggle deformations when the timeline goes back to the beginning of the animation.... or a way to freeze the initial state.

Another option to think about is to enable/disable calculations when the timeline loops. It should be optional because the current mode is really cool for looping animations (just not good if the initial frame needs to be at rest).

Very fun tool! I expect this will add a ton of flavor to many people's work!

Jiggle 1.01 update

Marius Silaghi · 2012-07-24

Changes for 1.01
-Added soft selection support
-Fixed a crash when applying Turbosmooth under Jiggle

Excellent

lightcube · 2012-07-24

+100 !

benjaminF · 2012-07-23

Nice ! Useful !

kimarotta · 2012-07-23

Great Work, promises to be very good tool ...