Uses selected object to creates lattice/blob like objects.
Changed globals to locals.
Added update function.
Added effects(ATM only 2, melt/grow), and a particle view opener/closer.
Changed the way the meshsmooth modifier is transfered from lattice to finished object, instead of deleting the first modifier and adding another meshsmooth, it copys the original, then adds it back.
Changed help rollout.
Changed selection, press the start button to start, then when finished, press it again.
Removed error with rollout. To manually fix script open it, go to line 82 and remove the "()" from the "filter:pickfilter()".
Changed the random select function, thanks to barigazy.
Improved script, thanks again to barigazy.
Added detection for Editable_poly objects.
Added low poly detection.
Added option for tessallating low poly objects.
Changed manual, ring, loop, grow and shrink selection options for quicker selection.
Fixed problem where the previous orginal object was used for the new lattice.
Allowed name changing for the orginal object.
Select a object.
Change the amount of pieces with the "Amount" spinner, change how much the parts melt with the "Melt" spinner.
Change the Smoothness, Thickness and Edges segments with the "Smooth", "Thickness" and "Edges segs" spinners.
Change the Color and Seed with the "Color" and "Seed" options.
When using "Selected vertices", "Selected edges" or "Selected faces" you can use the Selection tools to customize the lattice:
Start: Selects the object Stop: Ends Vertice/Edge/Face selection and hides object Random: Selects random faces within the choosen percentage Ring, Loop, Grow, Shrink: Ring/Loop-Grow/Shrink selection When you have finished creating the lattice, first choose what to convert it to: Poly, Mesh or Patch.
Then choose to keep/delete orginal object, and wheither or not to carry over the meshsmooth modifier to the new object.
Then press Commit, and the lattice will be converted to the choosen object type, and if the orginal object is kept, then it will be unhidden.
Melt: Moves particles in choosen direction, you can change the speed, variation, divergence and seed.
Grow: choose when the particles start, and stop being created.
(More effects will hopefully be added in the future)
(To keep the effects, do not press commit, but stop editing, and close down rollout, so the particle system and lattice will be kept in normal state)
Only tested in 3ds Max 2012 x32
(Sorry, video has not been updated, and will not be for a while, or on other scripts, since the screen recorder I used to use no longer works)
|lattice V2.ms||23.41 KB|