Light Manager is a MacroScript that helps to quickly adjust lights. Tag multiple lights and perform absolute or relative changes.
Script
Light Manager
By David Humpherys · 2006-10-21
- Version
- 2.17
- Version requirement
- 3
- Date updated
- 2000-02-17
- Votes
- 5
- Download
- Download
Description
Additional Info
FEATURES & INTERFACE
--------------------
1. All Lights On / Off
2. Update - Refreshes the interface if lights have been added or deleted.
3. Relative Mode - If more than 2 lights are 'active' and relative mode is on - operations on an 'Active' light will be preformed Relatively on other lights. For Example: if Light A has a multiplier of .5 and Light B has a multiplier of .8 and both are active - if Light A's multiplier is changed to .6 - Light B's multiplier will be changed to .9
4. Absolute Mode - If more than 2 lights are 'active' and Absolute mode is on - operations on an 'Active' light will be preformed Absolutely on other lights.For Example: if Light A has a multiplier of .5 and Light B has a multiplier of .8 and both are active - if Light A's multiplier is changed to .6 - Light B's multiplier will be changed to .6
5. All Lights Active / Non-Active - Places all lights into or out of 'Active' Mode.
6. Select Light
7. Turn Light On / Off
8. Light Multiplier
9. Light Color
10. Light 'Active' - Changes to active lights effect other active lights either Absolutely or Relatively. These changes include color - on/off - and multiplier.
INSTALLATION
------------
1. Put Utilitys-LightManager.mcr in to your MAX3xUIMACROSCRIPTS directory
2. Place all BMP's in MAX3xUI directory
3. Start Max
4. Right click on tab panel - choose customize
5. Select 'REZN8 Tools' from the drop down list
6. Pick LightManger and drag the button to your tab panel
--------------------
1. All Lights On / Off
2. Update - Refreshes the interface if lights have been added or deleted.
3. Relative Mode - If more than 2 lights are 'active' and relative mode is on - operations on an 'Active' light will be preformed Relatively on other lights. For Example: if Light A has a multiplier of .5 and Light B has a multiplier of .8 and both are active - if Light A's multiplier is changed to .6 - Light B's multiplier will be changed to .9
4. Absolute Mode - If more than 2 lights are 'active' and Absolute mode is on - operations on an 'Active' light will be preformed Absolutely on other lights.For Example: if Light A has a multiplier of .5 and Light B has a multiplier of .8 and both are active - if Light A's multiplier is changed to .6 - Light B's multiplier will be changed to .6
5. All Lights Active / Non-Active - Places all lights into or out of 'Active' Mode.
6. Select Light
7. Turn Light On / Off
8. Light Multiplier
9. Light Color
10. Light 'Active' - Changes to active lights effect other active lights either Absolutely or Relatively. These changes include color - on/off - and multiplier.
INSTALLATION
------------
1. Put Utilitys-LightManager.mcr in to your MAX3xUIMACROSCRIPTS directory
2. Place all BMP's in MAX3xUI directory
3. Start Max
4. Right click on tab panel - choose customize
5. Select 'REZN8 Tools' from the drop down list
6. Pick LightManger and drag the button to your tab panel
Tags: Lights