ScriptSpot

Script

Lighting at Vertex

By ausn · Credited author: Jausn · 2009-12-16

Version requirement
3ds Max 9 and higher
Date updated
2009-11-03
Votes
8
Description

LightingVerts_Interface

Demo on line: http://v.youku.com/v_show/id_XMTM4ODAwMzU2.html

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-- Lighting at Vertex

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-- Usage

--   1.Choose a preset object or add a poly object to be the surface that generates lights.

--   2.You can choose Omni,Spot,Direct light to be created.

--   3.Create lights on each vertex also create a target helper to control the targets.

--     All lights and target helper are linked to the object.

--   4.After moving each vertex click Update button then all the lights automatically move to match the vertex's new position.

--     Also you can click on Auto checkButton then all lights move automatically.

--     But this method can slow down your system speed,so I recommend you use the Update button.

--   5.Click the Objects list to select the object.

--     Double click the Objects list to select the target helper.

--   6.Click the Lights list to select the light.

--     You can also select multiple lights by draging.

--   7.Some parameters of lights are listed on the dialog,so you can quickly change them.

--     All the lights are instances,so you can also change parameters on Modifier Panel.

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-- Note

--   In the Auto mode when you delete some lights the relevant vertices are deleted.

--   But this is not always worked well.So I don't recommend you delete lights directly.

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-- Max Version Requirment

--   max 9 and higher

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-- Author Information

--   author:  Jin Xi

--   E-mail:  ausn_shi@yahoo.com.cn

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Attachments

Tags: light, vertex

Comments (1)

Animation Support

rs3d · 2011-01-14

Would be great if the light sources are linked to
vertex animation of the object! Thank you...