Load Multiple Bips
I created this script to speed up my daily work with crowd animation. If you have a lot of character studios rigged bipeds and need to load the same animation (walk loops, conversation...) on all of then, so this script might help you.
It's a .mzp file that you can just drag and drop into 3ds Max or run through the MAXscript menu. After that you will find the script at: Customize > Customize User Interface > Toolbars tab > Category: MMScripts > Load Multiples Bips".
To use the script you just need to:
1. Select any part of your bipeds bone structure(no problem if you select more than one of the same structure) and click on "Use Selected". Or click select by name to see a list of all bip objects in the scene (it only displays the root Bip object). Using the list box you can add more or remove bips you don't want to use.
2. Browse the animation file (.bip, .bvh, .csm, .stp).
3. Load the file. There are two load buttons: the first one will load the file using the default load command of Character Studio; the second one will load as a Motion Capture file(for things like enabling footsteps).
I usually bake the animation using the Point Cache modifier. So I'm planning to include a Auto Point Cache afterwards. I've already made the code, just waiting for a spare time to give it an UI.
Although there are load options for others file formats supported by Character Studio, I only had the chance to test the script using .bip files.
Tested on 3ds Max 2012 and 2014 (Sorry for skipping 2013, I didn't have the opportunity to use this version yet. Any feedback is appreciated).