Loop Regularizer

66 votes
Version: 
1.1
Date Updated: 
04/08/2011
Author Name: 
Garp

Rearranges loops in regular n-gons.

Additional Info: 

This modeling tool works with edge loops on planar and curved surfaces as well as cross-sections and accepts multiple loops at once. Valid loops must be closed, not branching and not connected to each other.

Installation: Drop the .mzp file in a viewport. The macroscript is saved in the userMacros folder. The tool is accessed through the right-click quad menu of editable poly objects when in edge, border or polygon sub-object mode. When downloading the file, its extension is sometimes changed to .zip. Just change it back to .mzp before dropping it in max.

For further customization, the tool appears under Regularize Edge Loop (Poly) in the Editable Polygon Object category of the Customize User Interface dialog.

v1.1: Just a tiny change in the code.  Works the same but is a little faster and clearer.

Version Requirement: 
max 9 and above
AttachmentSize
RegularizeEdgeLoop.mzp2.58 KB

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
luxxeon's picture

bergamasque, install this way

Customize > Customize User Interface > Quads > Group: Main UI, Category: Editable Polygon Object > Regularize Edge Loop (Poly)
Then just add it to a quad menu. If you're using the EditPoly re-write of this script, to use on edit poly modifiers, then find it under rapidTools > Regularize Edge Loop (EditPoly).
Either way, just Run the script from your Maxscript menu first.

bergamasque's picture

Adding to right-click menu

And how can you add it to the right-click menu like dropping the script in the viewport does ? I find it a convenient spot and I would like to make it permanent.

stealthx's picture

2016

It is working in 2016 and it should be in Group - Main UI; Category - Editable Polygon Object; Regularize Edge Loop (Poly). Then you have to move it where you want it or add shortcut.

boroviack's picture

Doesnt work for Max 2016

It doesnt work on 3ds Max 2016, dragging to viewport, it doesnt appear on right click, and it doesnt appear in the customize interface. Any1 can confirm?

jgk1981's picture

Did you try to drag & Drop

Did you try to drag & Drop the mzp file in max viewport while you open the program as administrator?
In my case i always work max as administrator so it never loose any script i drop in it.

jgk1981's picture

Did you try to drag & Drop

Did you try to drag & Drop the mzp file in max viewport while you open the program as administrator?
In my case i always work max as administrator so it never loose any script i drop in it.

bergamasque's picture

Make it stick

Hi! In what folder should I drop this script so that it is in the right-click menu every time I open 3ds Max ? If I just drop it in the viewport, it's not there anymore when I close and re-open 3ds Max.

luxxeon's picture

Well, that's going to be

Well, that's going to be interesting. Looking forward to it. Will be very useful to have this feature with edit poly modifier.

pi3c3's picture

edit poly port

It will. I just get upset with it. Tomorrow I'm gonna port it to edit poly as well, so you will be able to use it with the modifier too.

I'm just a little confused with that code, because the writer optimized it, so it's not really user friendly to read it. But anyway I'm on it. :)

Cheese3000's picture

It only works with editable

It only works with editable poly objects, unfortunately the script does not work with edit poly modifiers.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.