
Material Manager gives users a one-click solution for saving out materials and also reapplying them. Users can choose to save the selected objects materials, or the entire scenes materials.
Script
By JokerMartini · 2020-09-02

Material Manager gives users a one-click solution for saving out materials and also reapplying them. Users can choose to save the selected objects materials, or the entire scenes materials.
Tags: Material, export, import, shader, Library, save, textures, publish, assemble
Can we have a preview from saved material
Relox · 2020-09-20
I liked this plugin I havent try it, so i want to ask if can you make a preview from saved material? to know how material looks and make it like a library and does it save the jpeg or image files into a new folder?
1rv · 2020-09-14
You nailed them :)
Are they doable?
JokerMartini · 2020-09-21
They are certainly doable, I'll look into them this week and see what i can do.
Thanks
trick · 2020-09-11
Easy saving and reapplying materials is nice, but if you still need to copy the UVW-mapping and other material related modifiers, it does not make much sense. Than it is much easier to load a standard max-file with existing materials and let it override all scene materials. Much faster. I guess therefore the question for modiffier-support.
Looks good!Would it be
1rv · 2020-09-10
Looks good!
Would it be possible to expand it by adding
modifiers support (say VrayDisplacement and UVWMap) and reapplying materials based on materials names* (instead of object names)?
*-If material is a patr of of other MultiSubObject Mat it'd be instanced accordingly.
Thank you
JokerMartini · 2020-09-11
I'm not sure i understand what you are asking.
Instancing of materials is still supported. I'm not sure i understand you suggestion regarding modifiers and materials based on material names...?
Currently your script applies
1rv · 2020-09-13
Try II :)
Currently your script applies materials from preset based on recipient's mesh name. Am I right?
Could it OPTIONALLY apply materials based on recipient(s) MATERIAL name?
Currently your script saves and re-applies materials ONLY. Is it possible (OPTIONALLY) to capture
modifiers as well? And re-apply BOTH materials AND modifiers? Imagine your pollows have UVW and VrayDisplacement modifiers. Can they (mats+modifiers) be saved and applied on pillows in another file?
I understand now what you are
JokerMartini · 2020-09-14
Great ideas, you have two ideas here right?
Apply materials based on previous materials names on objects instead of object name. Is that correct?
Your second request is, Saving and Loading UV modifiers and displacement?