Material Name to Mat ID Name

2 votes
Version: 
v1.0
Date Updated: 
10/20/2016

Material IDs are blank by default. This populates the blank names by copying the names of the current submaterial, ignoring undefined materials and slots that already have names in them.

Written in Max 2016, but should work in all other recent versions as well.

Additional Info: 

To install, run the script, then grab it from the "# scripts" category in Customize User Interface.

Usage Notes:
- Materials must be assigned to at least one object in the scene (or else it won't show up in scenematerials)
- Ignores empty slots
- Ignores slots with existing IDs

Version Requirement: 
3Ds Max 2016
AttachmentSize
smallpoly_MatToID.mcr888 bytes

Comments

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sampei's picture

Hello, this is really great

Hello, this is really great thank you! Any chance you could make a version where it overwrites an existing material-ID name when you change the name of the corresponding material? As this only works by populating nameless slots, if you change a material name after running the script, you need to update the corresponding material-ID name manually. Would be great to have an overwrite feature.

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