Material Name to Mat ID Name

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Date Updated: 

Material IDs are blank by default. This populates the blank names by copying the names of the current submaterial, ignoring undefined materials and slots that already have names in them.

Written in Max 2016, but should work in all other recent versions as well.

Additional Info: 

To install, run the script, then grab it from the "# scripts" category in Customize User Interface.

Usage Notes:
- Materials must be assigned to at least one object in the scene (or else it won't show up in scenematerials)
- Ignores empty slots
- Ignores slots with existing IDs

Version Requirement: 
3Ds Max 2016
smallpoly_MatToID.mcr888 bytes