metamesh Asset Manager

3 votes
Version: 
0.38
Date Updated: 
09/16/2014

a simple to use asset manager, similar to "openPipeline" for maya, but for 3dsmax. First release on it. feel free to send comments and feedback.
How to: Run the script and then go to customize-> customize user interface.You will have a new entry called metameshTools. Assign it to a hotkey or toolbar.
The first time you run it you will have to pick a folder to store projects. You can create new projects, create new assets, new disciplines, save the files etc, open merge and xref files by right clickinging on them etc... Is fairly straight forward!

thanks and again, comments and feedback are welcome!
Alex

Additional Info: 

you can watch a video of it here:
https://www.youtube.com/watch?v=jCoEBSysdKc

Version Requirement: 
2011
AttachmentSize
metameshtools-metameshprojectmanager.rar6.39 KB

Comments

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metamesh's picture

all ok?

Hey Kizakiaoi,
I just wanted to check how the asset manager script for 3ds max is working for you?
Are you still using it? do you find it useful?

thanks!

Lead Modeller, ILM

kizakiaoi's picture

Solved it!

hi!
my friend found out it was the problem with admin settings.
the script wasn't able to build a folder in the directory.

thanks!

kizakiaoi's picture

hey!

hi!
I'm interested in this script too, but It seems that gives me an error like this.

https://gyazo.com/186d9bd9be6c865356d3543321673358

i did the following.

1.open a brand new project.
2.activated my script.
3.created a new folder to store my project and pressed ok with the form and i got this error.

does it only work on 2011? or is my process not right?

metamesh's picture

hi!

hey, sorry on my late reply! for some reason I didn't get any notification on this!
Did you manage to get it working? it works fine on my side.

Lead Modeller, ILM

toriacht's picture

interesting but not working

I am looking for something just like this to create a consistant folder structure for projects. unfortunately I was unable to get it to work.
Clicking new asset brings up a dialogue to name the asset but clicking ok doesnt populate the asset list?

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