miauu's Script Pack vol.2

17 votes
Version: 
6.6
Date Updated: 
03/15/2021

 

miauu's Script Pack vol.2 is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.
miauu's Script Pack vol.2 include:
 
 

 
Automates the process of linking objects to the surface of other objects.
 - attach point helpers or any objects in the scene to selected faces or vertices of other objects.
- pick the point where to attach selected objects, using SNAP
- choose to lock the position and/or rotation of attached objects to the position/rotation of the surface, where they are attached.
- attach multiple objects at once
- link multiple objects at once
- can link/attach any objects type to the Editable Poly, Editable Mesh, Lines, Editable Splines and Edit Poly modifier objects

 

 Align selected vertices to the X, Y, Z, XY, YZ or XYZ position of the last selected vertex(used as reference point).

Supported objects are Editable Poly, Editable Mesh, Lines, Editable Splines and Edit Poly modifier.

Script idea - Pedro Amorim.

 

 Easy Peel will help you with UV-mapping your geometry easier and faster.

It works directly with Editable Poly objects, allowing you to get full advantage of its many geometry selection features.

- works with Editable Poly object and Edit Poly modifier, applied to one or multiple objects.
- unwrap to arbitrary map channel.
- hotkeys to quiclky mark, unmark and select edges. Unwrap with Pack On and unwrap with Pack Off.
- can extract the UVs from objects, that are not unwrapped with Easy Peel


Script idea - Hristo Dinev.

 

 Extrude selected object's polygons set along selected edges or spline path.

 - can extrude a sets of polygons. They can have holes. branches. etc.

- the edge/spline path can be open or closed loop.

- when extruding along edges can process more than one object. The count of edge paths must be equal or grater the count of the objects that will be extruded.

- the object that will be extruded must be Editable Poly objects

- the objects, which edges can bee used as paths can be Editable Poly, or Edit Poly modifier.

 

 Extrude border edges using the numeric values for the extrude distance in a way that you can't do by default in 3ds Max. You can rotate the extruded edges at arbitrary angle. You can scale the extruded edges.

Support Editable Poly objects and Edit Poly modifier.

You can extrude edges along an arbitrary spline with an option to align the extrusion to edges' normals. You can extrude each edge separately along the spline.
This feature works with Editable Poly objects only.

 

 Quad cap even sided holes. 

The created topology of the cap can follow the curve of the hole.

Works with Editable Poly objects and Edit Poly modifier.

Script idea - Zarko Bojkovski.

 



Adjust each set of selected closed edge loops or polygons(which outlines forms closed edge loop) into the form of circle.

 - can change the raduis of created circle

- can rotate created circle

- can preserve the curvature of the object(as much as possible). - support Editable Poly, Editable Mesh, Spline objects, Edit Poly and UnwrapUVW modifier.

- separete macro that allows to directly adjust selection into the form of circle. No UI will be shown.

 
 

 With Smart Spline Extrude you can:

 - "fix" splines, created in other 3D-CAD programs and imported in 3DS Max, so you can use them for lofting, or extrude them without problems.

 - extrude in arbitrary direction/angle 

Script idea - Wilbert Blom.
 
 

 
Extrude closed splines in direction that match the normal of the face, that the closed. spline forms.

Script Idea: Stefan Rienth
 
 
 
 

With Smart sub-object selection you can select whole or partial verts/edges/polys loop or ring. You
can preserve the selected verts, edges, faces and can add new loops and rings to the selection. 

- Works with Editable Poly objects, Edit Poly and Unwrap_UVW modifier.

- For Line and Editable Spline objects only Partial Loop works. The vertices or segments, between the selected will be added to selection.

- Using the Shft key the Dot Loop and Dot Ring can be selected.

- Using the Ctrl key you can expand the selected edges to nearest already selected edges

 
 

 Align one selection of vertices to other selection of vertices in few easy steps.

 - automates the tedious proces of moving vertices one by one

- creates seamless match between the selected vertices
- works with soft selection(Editable Poly objects and Edit Poly modifier)
- can stitch verts using closest vert or using verts order
- can weld vertices found in the set threshold
- support Editable Poly objects and Edit Poly modifier. 
 
 

 
Project all or selected vertices of one object onto another object or selection of objects.
The object, whose vertices will be projected must be an Editable Poly, Editable Spline or Line or any object with Edit Poly modifier on top ot its modifier stack.
Works with soft selection.
The vertices can be projected along:
- World X, Y or Z axis
- object's local X, Y or Z axis
- vertex normal of each vert
- current viewport direction(for perspective viewport only)
- custom direction - pick two points to draw the direction of projection
- can project the selected vertices onto the same object.
- can project the selected vertices onto the plane defined by selected face or 3 points, picked on the scene. The vertices can be far away from the face, but they will be projected on the plane that this face forms.
- can project the tangents of spline's knots.
 
Script Idea - Harold Rinck
 
 
 

 
 

Allows you to straighten the selected edges using the constraint to edges. No branches or closed edge loops are allowed. Edge Constraint is used by default. All vertices of the selected edges will be moved using the Edge Constraint.
Works with Editable Poly objects and Edit Poly modifier.

Script Idea - Pawel Lazarow
 



Allows you to perform Inset command for arbitrary sides of the selected faces.
- Only Editable Poly object is supported.
- two modes of Inset - default for 3ds Max Inset and Inset with Edge Constraint.
- build quads when Inset with Edge Constraint is used. Scrpt idea - algosuk

 

 

Align Working Pivot makes using the Working Pivot fast and easy.
With a single click you can align the Working Pivot to the selected sub-objects or to two points selected by using the Snap to Vertex.
 
Align Working Pivot to Sub-object Selection
- when three vertices are selected the X or Z axis is perpendicular to the plane that these verts forms.
- when one edge is selected the X axis is aligned to the edge
- when two edges are selected the X or Z axis is perpendicular to the plane that these edges forms.
- when one polygon is selected the Z or X axis match the normal of the polygon. The X or Z axis is aligned to the longest edge of this polygon.

                                              Align Working Pivot to Two Points

- pick two points using the Vertex SNAP. The X axis of working pivot will be aligned to the vector between the two pivots.
    Script idea - Pedro Amorim
 

 
Save/Load Sub-object selection  allows you to save currently selected verts, edges or polygons and to select them later. Its big advantage against the default Named Selection Sets and Stored Selections - when it saves the sub objects selection it really saved it. The script supports Editable Poly objects and Edit Poly modifier.
 

 
Copy Edge allows you to create a copy of the selected edge(s) and to place it at arbitrary distance away from the selected edge.
 

 
Edges Extrude Plus allows you to extrude edges in a way that is not possible with the default Extrude tool. You can extrude using Equal Sides or Parallel methods. Watch the video to see what both methods can do.
Works with Editable Poly objects and Edit Poly modifier.
 Script Idea: Evgeniy Ivanov
 

 
Easy Move allows you to move objects and sub-objects(vertices, edges, faces, polygons )at arbitrary direction at exact distance from the previous position of the objects. The sub-object movemen supports Editable Poly and Editable Mesh objects and Edit Poly modifier.
 

 
Skip Every Nth allows you to select every N-th vert, edge, polygon by skipping the desired elements in between.
In Skip Ring mode you can skip vertices,edges and polygons.
In Skip Loop mode you can skip edges and polygons.
Works with Editable Poly objects.
 

 
Show Used Scene Units offers you an easy and convenient way to see the Units Scale your scene is set to. Show Used Scene Units allows you to store the current Units and Home Grid Settings and to load them on demand.
 
ALIGN TO AXIS
 
miauu's Align To Axis allows you to select an edge and then to align the whole object to world X, Y, Z axis matching that edge.

 
See all scripts in action.

This is a commersial script. 

You can find more information here:

Version Requirement: 
3DS Max and 3DS Max Design 2009 - 2021

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miauu's picture

Version 1.7 is available

Changelog:

New script is added: Smart Sub-Object Selection. It includes

Smart Loop Selection

- Select whole or partial verts/edges/polys loop.

- Partial loop selects all sub-objects inbetween,using the shortest distance.

- Support Editable Poly object, Edit Poly modifier, Unwrap_UVW modifier.

- For Line and Editable Spline objects only Partial Loop works. The vertices or segments, between the selected will be added to selection.

- When Shift Key is pressed will performs Dot Loop. Selects loops with gaps. Select two edges or sets of two or more vertices or polygons in a row or column (to indicate the loop direction). The spacing will be calculated automatically.

Smart Ring Selection

- Select whole or partial verts/edges/polys ring.

- Partial ring.selects all sub-object elements inbetween,using the shortest distance.

- Support Editable Poly object, Edit Poly modifier, Unwrap_UVW modifier.

- When Shift Key is pressed will performs Dot Ring for Edge sub-object level only. Selects rings with gaps. Select two edges in a row or column. The spacing will be calculated automatically.

Watch video demonstration.

miauu's picture

Version 1.6 is available

Changelog:

- Attach&Link:

- Added support for Spline objects - Lines and Editable Splines.

Point and Selected object: - can be attached to the snapped Knot using the Pick point using SNAP button.

- can be Mass Attached to the selected knots.

- When Rotation Alignment Type is OFF, the objects/points Z axis can be aligned to the snapped Edge normal.

Watch video demonstration

- Easy Peel:

- Added hotkeys to quiclky mark, unmark and select edges. Unwrap with Pack On and unwrap with Pack Off.

- Added options for Pack UVs

- Can extract the UVs from objects, that are not unwrapped with Easy Peel.

Watch video demonstration.

- Align Verts To Vert:

- Added support for splines - Lines and Editable Splines. Idea 

- Can align knots to the last selected knot - idea Aleksandr Tolmachev

- For Editable Spline,Editable Mesh and Spline objects - can use Snap to Vertex to allign the selected verts/knots to the picked vertex. To execute it hold down the Shift key and press the button on the UI.

Watch video demonstration

- Icons for all scripts are included.

miauu's picture

.

The installer of version 1.5 did not installs the icons for Quad Cap Holes script. An update to fix this was sent.
Future version of miauu's Script Pack vol.2 will not have the same problem.

Special thanks to Sascha Grimm for reporting this problem.

miauu's picture

.

Thank you, Shawn!
Updates are good things. New scripts are better. So, my next update will be a new script, if there are no bugs, that have to be fixed in the existing scripts. :)

lightcube's picture

Kostadin... you are a kindred

Kostadin... you are a kindred spirit! I always love seeing new updates to anything you do! Keep up the great work.

_______________________

Shawn Olson

Developer of Wall Worm

miauu's picture

Update to version 1.5

miauu's Script Pack vol.2 is updated to version 1.5

Changelog:
- Quad Cap Holes is updated to versin 1.1.

Added:
- new type of cap topology, that will follow the curvature of the hole.
- autodetect corner edges on holes with circle shape.

Video demonstration: http://www.youtube.com/watch?v=VWj_y7rS5vM

- Smart Spline Extrude for Closed Splines - this script will change the pivot of selected closed splines, so the Z axis of the pivot will be perpendicular to the face, that the plane forms.

Video demonstration: http://www.youtube.com/watch?v=RHgqfrRCedk

miauu's picture

Update to version 1.4

miauu's Script Pack vol.2 is updatedo to version 1.4

Changelog:

- Easy Peel is updated to version 1.2. Added support for Edit Poly modifier, applied to multiple objects. Watch demonstration video.

miauu's picture

Update to version 1.3

miauu's Script Pack vol.2 is updatedo to version 1.3

Changelog:

- Easy Peel is updated. Important: Easy Peel can't select edges, marked as seams in objects, unwraped with previous version of Easy Peel.

miauu's picture

Update to version 1.2

miauu's Script Pack vol.2 is updatedo to version 1.2

Now all scripts works with docked and undocked Command Panel.

miauu's picture

Update to version 1.1

miauu's Script Pack vol.2 is updatedo to version 1.1

Changelog:
- Added new macro - Round'Em no UI - directly adjust selection into the form of circle. No UI will be shown
- Easy Peel is updated to version 1.1. Support for Edit Poly modifier is added.

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