This is a simple script to set the Nitrous viewport texture limit size.
To run it just open the script and evaluate it (Ctrl-E). v1.1 now adds a "Kelly's Tools" category in UI customize which I will start using for all future scripts."
Kelly Michels
kelly.michels at autodesk.com
Senior 3ds Max QA
3ds Max Beta Manager
Comments (16)
Comment policy
script works with 3ds max 2014? Error!!!!
Hello friends does this script works with 3ds max 2014? When I run it I get the following error:
-- Unable to convert: DefaultVraySky:VraySky to type: Material
Any suggestions? Someone happened the same?
Never mind...
It works know!! =)
Be careful with the VRaySky
VRaySky is in the material class. I think the script doesn't take into account this case. It's not about the 3ds max version.
Just delete the VRaySky from the scenematerials array.
Not working for me
Hi,
This is not working for me on 2013 Design 64-bit PU6. If I use Environment as background, nothing. If I use Custom Image - nothing either. Enabling and disabling BG in viewport doesn't work either.
^_^ thx
i'm using 2013 version, it works well ^_^ than U for you works.
i really hate nitro resolution.
Don't work on iray and hdri
Hi, an error appear when i want to set the texture size with iray renderer and an hdri in the slot material.
Any suggestion?
Thank's
Luca
Hi, KellyI got error in max
Hi, Kelly
I got error in max 2012
-- Unknown property: "GetSystemMemoryUsed" in <<
any suggestion ?
Ooops,Sorry~ blind to see the 2013 only :P
Thank BUT :
It doesn't work in max 2012 x64 it gives me an error
This is a 3ds Max 2013 only script.
v1.3 now adds the ability to enable and disable maps. Once you click a setting you can refresh the materials with the new buttons to see the updated texture size.
I'm checking with the Nitrous team for a better way to force the refresh.
I made a small macro recording that looks like this:
macroScript Macro2
category:"DragAndDrop"
toolTip:""
(
actionMan.executeAction 0 "63544" -- Views: Viewport Materials Display as Shaded
actionMan.executeAction 0 "63547" -- Views: Viewport Materials Display as Realistic with Maps
)
Yes that worked.Also
Yes that worked.
Also switching to "Realistic materials without maps" and back to "Realistic materials with maps" does it globally to all maps in scene.
Maybe that could be worked in to the script?
Hmm.
When will I see the update in the viewport. I see no change at any button press or at ANY time.
(max 2013).
Stephen
Hi
you must reset the "Map in Viewport" Option. I go to Material and set off and on the "Map in Viewport" Option. A Little bit complicated. *smile*
mfg
hot chip
Thanks a lot !!
This is a very usefull script because Nitrous resolution is set very low by default.
!!! Thanks a lot !!!
Glad you find it useful. If there are any feature requests just let me know.