"NormalTexMap - can be used to create a normal map by rendering custom geometry. Useful for wall detail - adding - or touching up existing normal map details. Just create custom geometry - apply and standard material with Self Ilum at 100 - and NormalTexMap and the diffuse map. You can then render the geometry as normal maps."
Script
NormalTexMap
By Dave Locke · 2006-10-21
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- Version
- 1
- 3ds Max compatibility
- See listing claims below
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- From original requirements
- 6, 5
- Original version requirement
- 6; 5
- Date updated
- 2004-02-06
- Legacy votes
- 13
- External download
- External download
Release history
Version 1Listed version
Listing updated
No download linked to this version
Tags: Rendering