Shoots a ray through the scene to determine the closest face on any object then sets the viewport transform matrix so the this face is oriented perpendicular to the view.
- 1.0 original release
- 1.1 performance tweaks
Works a little differently from similar scripts in that it doesn't need a temporary camera - so it doesn't blow out the current viewport 'zoom' distance.
Bind this macroscript to a key for a quick 'look at the face at the mouse position' tool.
Run the script - then bind the macro it generates ('OrientToFace' in the 'biddle's tools' category) to an available key.