Patchy
Version:
2.0
Date Updated:
03/31/2016 Additional Info:
Patchy now support elements
Attachment | Size |
---|---|
patchy_final.ms | 4.78 KB |
patchy_final-02.ms | 8.16 KB |
Patchy now support elements
Attachment | Size |
---|---|
patchy_final.ms | 4.78 KB |
patchy_final-02.ms | 8.16 KB |
Comments
Thanks Guys and You are
Thanks Guys and You are welcome
Great for motion graphics
Great for motion graphics thanks .
yeap)) u are right! my fault
yeap)) u are right!
my fault that i didn't work with paricle systems yet. definetly will try it
but anyway thnx for inspiring me! this kind of animation is very suitable for presentation of exhibition stand design projects :)
Exhibition Design: https://www.behance.net/subfeel
Another thing that I didn't
Another thing that I didn't mention is 500k is way too much poly for this script even if I can find a solution to make the process run faster, you will end up with a 500k frames animation ( I am assuming you set offset to 1) and that's a animation about 5 hours
I think particle is much more better solution for high poly models
Thanks for your feedback I
Thanks for your feedback
I recommend to separate your model into pieces which will make the process a little bit easier and I promise to continue the development to figure out a better solution for high poly models
really really great
really really great script!! and thnx for manual :) there are very interesting results but what about hi-poly models? for example a car? how much time does it need to proceed that kind of animation?
UPD:
i've made some tests with a simple scene, not very difficult geometry, exhibition booth 4x4m. there was smth about 500k polygons and process took more than 3 hours.. i dunno what to say ) as for me it's toooo much =(
Exhibition Design: https://www.behance.net/subfeel