PFlow Baker
Version:
0.71
Date Updated:
06/03/2010 Bakes particle flow particles into meshes and/or helpers.
NOTE: This script bakes only the viewport particles, so in order to get the amout of particles set in your system, set the viewport count to 100%.
Version: 0.71 (2010-06-02 17:25:44) Compatibility:MAX 9,MAX 2008,MAX 2009,MAX 2010,MAX 2011
- Changed the way the particles are baked into point cache. It is now much faster using this method.
Additional Info:
Version Requirement:
3ds Max 9 

Comments
doesnt bake all animation
This is very useful script, but when I created particles from geometry with BirthScriptMeshToParticles, baked animation looks, like is not all or that baked mesh is litle bit rotated. Thanks a lot for advice.
great script... its save my life :)
but materials ignored...
i tried with pflow box#2... particles baked perfectly but materials ignored,
is there any way to bake particles with own materials
regards
Awesome Script
great tools NIce Awesome coooool
The point cache option bakes
The point cache option bakes the animated mesh to point cache instead of as vertex animation. The main advantage of this is that the file size is not bloated like with vertex animation.
But the animated mesh option is only useful when the geometry of the particles is animated. If the geometry doesn't change, and only the transformation of the particles change, you shouldn't use the animated mesh option as it is way slower.
whats the advantage of the
whats the advantage of the point cache function? i never saw that...
does that mean it can animate all particles as one object and save to point cache??????
// www.v-motion.co //
Great!
This is one of the best scripts ever man, thank you so much for it!
error
Keep getting an error after done baking that says:
Unknown property: "bakedTransObj" in undefined.
Using Max 2010 64 bit. Any ideas?
BTW great tool!
BTW great tool!
www.augustolombardi.it
Hi, really great script but
Hi, really great script but it miss one important feature, it doesen't bake the material of particles!! in the case of big shape particles the material is fundamental and in the case of multi sub materials assigned to particles it's impossible to manual reassign to the baked ojbects the same material from the original particle stream!!
www.augustolombardi.it
I've converted your script to
I've converted your script to macroscript. Hope you don't mind?
It is convinient for users.
http://rapidshare.com/files/386017129/PFlowBaker-v0_61.mcr
Just drag & drop macroscript in max viewport and under "customize user interface"-"Category" find "Ofer Zelichover"